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Deathstrike Missile Launcher
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=== New Codex === Well, GW has finally answered our calls and given us a Deathstrike that doesn't suck, it just sucks less. <s>Gone are the days of the Deathstrike failing to kill 10 Boyz or just not firing at all</s> You still need to roll D6s for MW, and 1 still gives you jack shit. It's been reworked to instead require two steps to fire: First, a targeting marker is placed. Then, next turn, you can either move it or fire one of three warheads, selected ''after'' your opponent shows you their army: Godspear missiles have a microscopic blast radius, but can one-shot anything short of a Knight. Plasma warheads have a wider area of effect, but don't do as much damage. And finally, the dreaded [[Vortex Missile]], which creates a mini Warp storm that sometimes hangs around for a couple turns. It's not going to surprise anybody like it could in the old days, but if your opponent sees that you have a marker on the objective they were eying they're probably going to change their plans very quickly. But then again, you're still buying an artillery piece that 1) only fires once 2) takes 2 turns to fire 3) can be destroyed before it shoots 4) can be avoided. While you're no longer waiting 2-4 turns to shoot, you're also banking quite a bit on it still being on the field before it fires, which is hard on the smaller board. It's an amazing [[DISTRACTION CARNIFEX]], but if you're expecting to play mind games with your opponent, remember that they'll be doing the same thing, leveraging everything from [[Repulsor Executioner|hovering land raiders]] to [[Hammerhead Gunship|flying railcannons]] to blow up what is ultimately just a Chimera with a nuclear strap-on. Emperor help you if you're going second. Tl;dr: taking a Deathstrike is just playing ''The Hunt For Red October'' on the frontlines.
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