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===Multi-role=== Multi-role fighters are literally built to fill up any purpose that they may be called upon. Often stationed on carriers where space is a valuable commodity Multi-role fighters are favored for their quick customisability and easy to strip airframes.<br/> Because of this there is no real set in stone passive bonuses allowing pilots themselves to choose from a variety of bonuses to meet their requirements or desires allowing an additional base of customization.<br/> A minor drawback however is that their Active powers arenβt quite up to scratch as to other more defined fighter roles but are still fluid enough to support in any situation.<br/> '''''Passive Bonus'''''<br/> *Pick up to four ranks in any number Passive Bonus skill, you may not take more than two rank points worth in any chosen skill.<br/> *Adjustable Role- As a Multi-Role fighter you are provided with a single rank point that can be assigned to any pre-existing passive bonuses or into a new passive bonus at the start of every session.<br/> '''''Wingman Bonus'''''<br/> *Formation Flight I- You provide your wingman a +1 bonus to all checks when they target or are targeted by an enemy you have attacked during your previous engagement phase.<br/> '''''Active bonus'''''<br/> *Tide of Battle- Once per engagement you may substitute any of your skill checks with a skill of any choice, even if it just happens to not make sense. Your ability to read the tide of battle has resulted in you seeing the flow of warfare as it is, malleable and fluid that can change with just the right kind of intervention. <br/> '''''Wingman Active Bonus'''''<br/> *Wings as One- Once per engagement you can assist your wingman during their engagement phase in any means possible. By sticking to your wingman like glue you offer them a second chance in whatever they attempt to do. Roll the exact same check as they do whilst applying bonuses and pick the highest result of the two.
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