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=Mission Log= A collection of mission reports filed away by the men women and assorted xenos of the Unknown Regiment. ===[http://archive.4plebs.org/tg/thread/53593459 Mission 1]=== The regiment receives its first shipment of recruits and is sent to investigate an ork incursion near a local hive. ===[http://archive.4plebs.org/tg/thread/53611915 Mission 2]=== After the discovery of looted Eldar tech from the orks, the regiment (after some deliberation and many conflicting orders) strikes an Eldar encampment to great effect, before being unexpectedly picked up by a shuttle for redeployment. The new recruits get stranger. ===[http://archive.4plebs.org/tg/thread/53727323 Mission 3]=== The regiment is shocked by reports of a traitor in their midst. Much infighting ensues between the various traitors and heretics within the regiment. The investigation is inconclusive. ===[http://archive.4plebs.org/tg/thread/53744849 Mission 4]=== We go to a fucking space hulk, we don't get paid enough for this shit. Anywho, while we are there we kill a filthy xeno that infiltrated our ranks and blow the hulk to kingdom come. Let's hope next time is better..... HAHAHAHAHA NOPE ===[http://archive.4plebs.org/tg/thread/53852848 Mission 5]=== NOBODY EXPECTS THE INQUISITION and that's what happens, and it turns out there are more Inquisitors in the regiment than just the Ordo Malleus agent that's shown up... ===[http://archive.4plebs.org/tg/thread/53869249 Mission 6]=== The Unknown Regiment arrives on a deserted penal mining world to investigate where everyone has gone. Turns out there were Dark Eldar and some pests the Magos had to fix - boy, did he look sour when he came out of the sewers. But anywho, the Lieutenant Wyvern called in the location of some Dark Eldar raiders that had captured the governor's palace, and the regiment went on the attack. The fighting was fierce and many were laid low, exacting a heavy toll on the enemy, but as the battle closed the [dice] gods decided to have a laugh at the World Eater MUR and he was captured. Who knows what will happen next? ===[http://archive.4plebs.org/tg/thread/53982536 Mission 7]=== Beach vacation fuck yeah! The Unknown Regiment takes a day off, an Imperial Knight arrives and gets bored, many sand castles are built and karaoke breaks the laws of physics. Nobody knows what's really happening but nobody cares either. ===[http://archive.4plebs.org/tg/thread/53998291 Mission 8]=== The regiment are deployed on a Mechanicus world recently fallen to Chaos hands and gloriously reclaim it for the Imperium. Except they don't and instead crash almost immediately, get their Imperial Knight blown up by Chaos marines worshipping a mysterious god named 'Criticus', and a three way Magos war ends with a Tyranid bioship obliterating the camp. The entire regiment is then abducted by Skitarii. ===[http://archive.4plebs.org/tg/thread/54102434 Mission 9]=== A thief is loose in the regiment, and has raided the Commissar's liquor supply. Soon enough, the culprit is found: a certain loyal trooper who just so happens to be a Swarmlord, that the Commissar had somehow failed to notice. He is summarily executed, which causes an eruption of genestealers from the kitchen basement. After a tense battle, the Patriarch is slain, but not before the Swarmlord's corpse is dragged into the dark below... ===[http://archive.4plebs.org/tg/thread/54117829 Mission 10]=== Our mighty Strike Cruiser, "The Eagle's Fury" is incapacitated and stuck drifting in the void due to a damaged warp drive. The regiment is tasked to retrieve the replacement parts from a nearby Space hulk. Of course, things immediately go wrong. With Senior Magos Szarek insulting the intelligence of "Not Corporal Hamounds". This leads to him being challenged to a game of Paradox Billiards Vostroyan Roulette 4th Dimensional Hypercube Chess Strip poker, for the honour of the tyranids MINUTES BEFORE DEPLOYMENT ON A CRUCIAL MISSION. After the Swarmlord resets the game twice by abusing fibre jar, he is defeated and then banished to Ultramar. Meanwhile the rest of the regiment decides to actually start the mission and run into a shitton of Orks. The regiment beats the Orks with no losses, and our resident Psyker gets mopey due to not getting the respect he deserves. The Orks set the air on fire and then vent the majority of the hulk, before everyone gets depressed and Techpriest Rho has awkward pity sex with a wall socket. The Ork Warboss, T'umb Krush'ah, is eventually defeated and the warp drive, along with an entire spa, is looted and taken back to the Ship. ===[http://archive.4plebs.org/tg/thread/54216336 Mission 11]=== The "Eagle's Fury", despite being a relatively 'new' ship, is deemed to be a disaster in the making. The various beings of the regiment are ordered to clean and repair the ship before an inspection. A DJing dreadnought awakens on board for a time, as well as a first appearance of an exceptionally lewd hospitalier. A fight between Szarek and Hamounds goes horrifically wrong however and causes a breach in the hull, causing both their deaths and the destruction of a ruststalker. As well as causing a Gellar Field failure, resulting in just about every chaos god's followers to show up including Ahriman and Lucius themselves. Presumably from the TTSD-verse, as they were shortly savaged by a warp spawn and shot until forced to flee respectively without causing much damage. From being ordered to clean up the ship, the Regiment caused even more damage and mess with mass casualties. Did anyone really expect anything else? ===[http://archive.4plebs.org/tg/thread/54232518 Mission 12]=== The regiment is towed into orbit around the hive world of Praetoria after the heavy damage that the Eagle's Fury sustained en-route to its next campaign. From there, a Praetorian General boards and inspects the ship, before offering to let the regiment stay at his guest house due to his son being a company commander. But the regiment's surprise vacation isn't all fun and games as they had hoped it to be: a dastardly assassination attempt upon the Wyvern family occurs, only to have been narrowly thwarted by the actions of a handful of of the regiment's finest. ===[http://archive.4plebs.org/tg/thread/54351447 Mission 13]=== After their leave on Praetoria, the regiment is sent to purge an ice world of the Ork menace. Nobody dresses appropriately, everyone is cold and miserable and Rogg becomes a popsicle. A horde of Orks on makeshift snowmobiles attacks the regiment, and only retreats after abducting some hapless guardsmen through the use of tow cables. People narrowly avoid death, receive horrible injuries and a mysterious talking sword is found then promptly ignored and used to throw snowballs. The snowball fight is interrupted by the appearance of a Mork(or maybe Gork)anaut on the horizon. The Commissar Cadet is turned into soup and Rogg loses most of his limbs before being shot, but eventually the Morkanaut is destroyed in a fiery explosion. The regiment retires to the mess hall where various flavours of xeno pirates appear, and everyone eats stew while getting very drunk and high. Van Kleez receives traumatic chest surgery on a mess table, with the help of ORK MAGIKZ, then relentlessly bullies the person who just saved his life. ===[http://archive.4plebs.org/tg/thread/54462662 Mission 14]=== The regiment is still on hoth and needs to purge the orks after taking serious losses against them. This difficult task is not aided by most of the regiment deciding to not do their job and instead go on a pirate adventure. The gang, lead by an eldar corsair, invades an ork ship and starts shooting up the place. Once they start looting the ship the corsair finds some sponge pipes and the actual pirate finds a reaver titan in the closet. After inexplicably taking it back to the planet the corsair; who is still on board; got into a fight with a perpetual and decides to just crash the ship into the planet and teleport off. Back on hoth the day had already been won and the reaver titan gets corrupted by a daemon host. Both are destroyed and the gang escapes just in time for the eldar pirate to be molested by a hrud. ===[http://archive.4plebs.org/tg/thread/54479953 Mission 15]=== Part 1 of the garbage fire chronicles Interrupting the regiment from going to the casino world Nevida, the regiment was called to dracolese, which was recently invaded by the arch enemy, chaos. After Illya giving Viktor PTSD, the regiment was about ready to fight on Dracolese. After getting into the dropships, dropping, and many teeth smashing, the regiment was finally on Dracolese. Primaris Psyker Halls would get promoted by the Astra Telepathica to Chief Telepathica Psyker Halls, zapping away at the cultists mercilessly. Suddenly, the regiment came under fire by the Black Legion. After much warp lightning, bullets, and blood, the black legion would be defeated... for now... After merciless murders by Illya while doing surgery, the regiment would get a long desired rest. ===[http://archive.4plebs.org/tg/thread/54586886 Mission 16]=== Part 2 of the garbage fire chronicles The corsair gets an entire vampire raider delivered to him which goes as well as it sounds as many long surviving members of the regiment are promoted. The siege of dracolese continues as many bombers get shot down whilst the eldar somewhat retardedly decides to fly his raider directly into the city. It is of course immediately shot down and as the eldar falls to the ground he destroys an entire building. Meanwhile the rest of the regiment is doing something vaguely useful and fighting the enemy directly whilst an inquisitor is completely useless. The fighting gets tense as many soldiers fall but eventually a magic giant bug is summoned out of thin air and is given the ability to levitate. Soon a closet is found and the regiment is given the task of opening it. It takes ages but eventually some sort of bureaucrat is found inside before orks invade. The regiment mostly falls back to city limits and regroups at the shopkeeper. The hospitalier soon claims another victim as an ill fated rescue attempt ends in ambiguity and confusion, with the corsair ruining everything once again ===[http://archive.4plebs.org/tg/thread/54605588 Mission 17]=== ===[http://archive.4plebs.org/tg/thread/54711435 Mission 18]=== There was only one Warp-route back to Terra from here. Just a straight out high speed burn through Segmentums Obscurus and Solar. Then onto the Terran Spaceroute, straight into frantic oblivion. Just another madman, in the Empire of Madness. We'd gone in search of the Imperial Dream. It was a lame fuckaround, a waste of time. There was no point in looking back, fuck no, not today, thank you kindly. My heart was filled with joy, I felt like a monster reincarnation of a primarch. A man on the move, just sick enough to be totally confident. https://www.youtube.com/watch?v=XT72CgEJQNQ ===[http://archive.4plebs.org/tg/thread/54729425 Mission 19]=== ===[http://archive.4plebs.org/tg/thread/54837245 Mission 20]=== ===[http://archive.4plebs.org/tg/thread/54855103 Mission 21]=== ===[http://archive.4plebs.org/tg/thread/54953897 Mission 22]=== ===[http://archive.4plebs.org/tg/thread/54969960 Mission 23]=== ===[http://archive.4plebs.org/tg/thread/55072699 Mission 24]=== ===[http://archive.4plebs.org/tg/thread/55087551 Mission 25]=== ===[http://archive.4plebs.org/tg/thread/55186206 Mission 26]=== ===[http://archive.4plebs.org/tg/thread/55202575 Mission 27]=== ===[http://archive.4plebs.org/tg/thread/55302884 Mission 28]=== ===[http://archive.4plebs.org/tg/thread/55318987 Mission 29]===
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