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===[[Zenian League|The Zenian League]]=== Technically the bad guys, but only because they tend to be more self-serving than the Kurak races. Most of their races are motivated by revenge for wrongs committed against them in the past at the hands of the races now comprising the Kurak Alliance. *'''Major Races''' **'''The Dindrenzi Federation''' - Tough, don't-tread-on-me type star colonists who rebelled against the Terrans after being politically marginalized and taxed into oblivion... what Libertarians wish they could be, basically. The initial rebellion ended with their homeworld obliterated in Terran nuclear fire, but this only pissed them off more. Distrustful of aliens and most other humans, for good reason, they are an alliance of various frontier systems. Most of their ships are built around gigantic railguns and look like cock-n-balls, but they pay for it by being relatively slow and unmaneuverable, kind of like riding a bike with a boner. They basically play like Tau, preferring to sit back and snipe with their superior forward guns. **'''The Directorate''' - The true villains of the setting. Basically a bunch of greedy, amoral corporations who broke away and created their own empire where Profit Is Everything. They're fond of playing both sides off against each other in order to keep the wars going as long as possible so they can profit from weapons sales. Their homeworld is like the BDSM playroom of Ayn Rand and [https://en.wikipedia.org/wiki/Bill_Lumbergh Bill Lumbergh] where the wealthy live in excess, but if their net worth drops too low they are forced to leave their homes and move off world. Their ships are mostly giant flying saucer types with omni-directional turrets in the center. They make heavy use of nuclear, biological, and chemical warheads on their torpedoes, dirty tricks, as well as cyberwarfare weaponry. **'''The Relthoza Empire''' - Giant spider people with a raging hard-on for nanotech. Surprisingly they are not a monolithic hive mind, and are actually a caste-based society of fully sentient individuals. Currently undergoing a swarming urge in which they attempt to conquer more territory. Generally they rely on stealth technology to get into optimal firing range, and back it up with nasty boarding parties made up of giant power armored spider marines and tons of acid torpedoes. Thanks to their nanotech, some of their ships can also repair themselves in the middle of battle. In the Wars of First Contact they were humiliated at the hands of the Terran Alliance, losing territory and suffering their first major defeat at the hands of an alien race, which played part in their decision to join the Zenian League. *'''Minor Races''' **'''Ba'Kash''' - Bootstrapper space pirates who love war and plunder. Joined the Zenian League after being promised the chance to have both of those things in large amounts. They prefer simple, direct weapons and technology, as well as boarding actions. They seem to be roughly analogous to the Klingon of '''Star Trek'''. **'''Kedorians''' - Highly intelligent aliens with many client races who supported the Dindrenzi rebellion, thus earning political favors from the new Dindrenzi state. Make use of giant circular floating fortress-ships that double as space-based cities with tons of omnidirectional weaponry, and are hard as hell to assemble. Disdain getting their hands dirty and thus use their more aggressive servitor races as assault troops. Most races think they're a race composed of several sub species, but in reality they are parasites who implant themselves in other sentient races and seize control of their bodies like the Gou'ald of '''Stargate'''. Strangely in contrast to their generally cowardly attitude of using their client races to do their dirty work, they believe fighter to fighter combat to be honourable and only pure/noble members of their race may use their interceptor craft. **'''Rense Systems Navy''' - The Dindrenzi state security and intelligence force based out of their most powerful star system; basically the KGB meets the [https://1d4chan.org/wiki/BattleTech Word of Blake]. Created to police the various Dindrenzi worlds and keep their allies of convenience in line. Use very well designed, advanced ships with elite crews. They have the trademark Dindrenzi railguns, but with none of the trademark Dindrenzi weakness to close-range combat, but they ain't cheap points-wise. Are shown to be fanatical in their devotion to the Dindrenzi race and the Church of Dramos, a cult that has sprung up following the radiation shower given to Dramos by the Terrans. The RSN are employed in a number of different scouting and deep reconnaissance missions, while also acting as the enforcers for the leagues best interest (read as killing/punishing lesser members of the league who act out of line). **'''Works Raptor''' - Basically what you would get if the Dark Eldar were businessmen. Expelled from the Terran Alliance, they have become the most infamous member corporation of the Directorate, so mean that even EvilCorp would be like "whoa dude". They use monstrous bio-engineered assault troops, nuclear, biological, and chemical weaponry, and stealth technology. Don't let them take you alive or you'll end your days as a test subject for some new horrific weapon.
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