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==PC Stats== ===BECMI=== Goblin PCs first appeared, alongside many other "classic humanoids", as PCs in the Known World Gazetteer #10: The Orcs of Thar. Under the Basic system, they had the following crunch: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Goblin Ability Modifiers: -3 Strength, +1 Dexterity, +1 Constitution ::Note: Like all Humanoids from "The Orcs of Thar", a Goblin has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16. ::Note: Like all Humanoids from "The Orcs of Thar", a Goblin determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtracting the result from 9. ::Goblin Natural Armor Class: 8 ::Can become a [[Shaman]] (8th level) and a [[Wokani]] (6th level) {| class=wikitable !Goblin's's level || XP Required || Goblin's hit dice |- |0||0||d8-1 |- |1||800||2d8-2 |- |2||1,600||3d8-3 |- |3||3,200||- |- |4||6,400||4d8-4 |- |5||13,000||5d8-5 |- |6||26,000||6d8-5 |- |7||55,000||- |- |8||110,000||7d8-5 |- |9||220,000||+2 Hit Points |- |Subsequent||160,000||+2 Hit Points |} </div></div> ===AD&D=== Goblins went on to appear in [[The Complete Book of|The Complete Book of Humanoids]]: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score Modifiers: -1 Strength, -1 Charisma ::Ability Score Range: Strength 4/15, Dexterity 4/17, Constitution 5/16, Intelligence 3/18, Wisdom 3/18, Charisma 3/12 ::Class Restrictions: [[Fighter]] 10, [[Cleric]] 9, Shaman 7, Witch Doctor 7, [[Thief]] 12 ::Infravision 60 feet ::Can detect new or unusual constructions in an underground area with a 25% chance of success (1-2 on a d8). ::Goblin shamans have access to the Spheres of Divination, Reversed Healing, Protection and Reversed Sun. ::-1 Penalty to their attack rolls when in bright sunshine ::Monstrous Traits: Appearance (-2 to to reaction rolls), Bestial Habits (-2 to reaction rolls) ::Weapon Proficiencies: Axe, Military Pick, Morning Star Sling, Short Sword, Spear ::Nonweapon Proficiencies: Alertness, Animal Handling, Animal Training (Worg), Begging, Chanting, Close-Quarter Fighting, Fast-Talking, Fortune Telling, Hiding, Hunting, Information Gathering, Looting, Mining, Religion, Riding (Worg), Set Snares </div></div> ===3e Stats=== In 3rd edition, goblins appeared as an NPC race in the [[Monster Manual]] and were made fully playable in [[Forgotten Realms: Races of Faerun]]. They were reprinted without change in a few books after that. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::-2 Strength, +2 Dexterity, -2 Charisma ::Small ::Humanoid ([[Goblinoid]]) ::Base speed 30 feet ::Darkvision 60 feet ::+4 racial bonus on Move Silently and Ride checks ::[[Favored Class]]: [[Rogue]] </div></div> ===4e Stats=== Like in 3e, the goblin appeared as a PC class in the [[Monster Manual]] for 4th edition. However, like all such races in 4e, its statblok there was...serviceable, but underwhelming. However, one of the last sourcebooks of that edition to be published, "The Dungeon Survival Handbook", brought them back as an official race, and boy were they beefy! <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+2 Dexterity, +2 Wisdom OR +2 Charisma ::Small ::Speed 6 squares ::Low-light vision ::+2 Bluff, +2 Stealth ::Goblin Reflexes: +1 to Reflex defense. ::Racial Power - Goblin Tactics: At will, as an immediate reaction to being missed by an enemy melee attack, you can shift 1 square. </div></div> The biggest boost that the DSHb gave, besides the flexible mental ability score boost, was a selection of racial feats and racial utility powers, both of which really strengthened the goblin's mechanics and thematics. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the list of goblin racial traits <div class="mw-collapsible-content"> ''Goblin Racial Feats:'' * Ankle Biter: +1 feat bonus per tier to damage rolls vs. creatures larger than you, +1d6 damage on critical hits against creatures larger than you. * Desperate Goblin Tactics: When bloodied, Goblin Tactics lets you shift 3 squares. * Goblin Feint: When you use Goblin Tactics, you gain Combat Advantage against the triggering enemy until the end of your next turn. * Shadowcreeper: Requires [[Assassin]] class. When you use Goblin Tactics, you shift 2 squares and gain Partial Concealment until the end of your next turn. * Sneaky Stabber: Requires [[Rogue]] class. When you deal Sneak Attack damage to an adjacent foe, reroll any damage rolls of 1 until you get a result higher than 1. * Wrist Biter: When you use Goblin Tactics, the triggering enemy takes 1d4 damage per your character's tier before you shift. ''Goblin Racial Utility Powers:'' * Fast Filch: At-will. When adjacent to a creature granting combat advantage, as a minor action, you can make a Thievery check to pick its pocket or perform sleight of hand. Level 2. * Leg Up: Encounter. When adjacent to a creature, as a move action, you can jump your speed horizontally or up to 10 feet vertically. Level 2. * Little Green Lie: Encounter. If you fail a Bluff, Diplomacy or Intimidate check, you can re-roll the check as a free action. If it was a Diplomacy or Intimidate check, you can use your Bluff modifier instead. Level 2. * Living Shield: Encounter. If you are hit by an enemy melee or ranged attack whilst adjacent to an ally, as an immediate interrupt, you can shift 1 square and transfer the hit to that ally. Level 6. * Unwitting Guardian: Encounter. When adjacent to a Medium or larger creature, as a move action, you can can shift 1 square to enter the target's space, occupying it until the end of your next turn and being hidden from all creatures except the target. Level 6. * Down and Through: Encounter. As a move action, choose a Medium or larger enemy adjacent to you and shift up to 5 squares to a different square adjacent to that creature; you can move through its space during this shift. Level 10. </div></div> ===5e Stats=== Finally, goblins appeared as a PC race in 5th edition's Volo's Guide to Monsters. Like their fellow [[goblinoid]]s, the [[kobold]], the [[orc]] and the [[Yuan-ti]], they were officially described as "unbalanced", which has earned a lot of fan flak, as this is literally an open invitation for more close-minded DMs to refuse goblin PCs - goblin fans are still hoping that WotC will eventually put out a splatbook with a "more official" and/or balanced version of goblin PC stats. Ironically, they were better off than the poor kobold. Hopes of a reboot were shattered when the Guildmaster's Guide to [[Ravnica]] came out in November 2018; whilst earlier [[Plane Shift]] articles had presented an alternative goblin statblock, the GGR simply reprinted the Volo's Guide stats below. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+2 Dexterity, +1 Constitution ::Small ::Speed 30 feet ::Darkvision 60 feet ::Fury of the Small: Once per short or long rest, when you inflict damage with an attack or spell on a creature larger than you, inflict bonus damage equal to your level as you attack from below, probably punching the enemy in the balls. ::Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns. </div></div> Surprisingly enough, after a second reprint in Eberron: Rising, the children’s “activity book” Adventure with Muk gave an alternative playable writeup, specifically for the Dankwood Goblins featured. All this does though is raise +1 Wis instead of +1 Con, and replaces Fury of the Small for the Forest Gnome’s Speak with Small Beasts, letting them communicate simple ideas to Small beasts and smaller. Which is nice for the utility, I guess. As mentioned above, [[Plane Shift]] featured alternative goblin stats first - two separate versions, in fact. Whether they are better than the official versions is a matter of debate, though... ;[[Zendikar]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+2 Constitution ::Small ::Speed 25 feet ::Darkvision 60 feet ::Grit: You have Resistance to Fire and Psychic damage; your Unarmored AC is 11 + Dexterity modifier. ::Tribal Affinity: Choose either the Grotag Tribe (you have Proficiency in Animal Handling), the Lavastep Tribe (you have Advantage on Dexterity (Stealth) checks made in rocky or subterranean environments) or the Tuktuk Tribe (you have Proficiency with Thieves Tools). </div></div> ;[[Ixalan]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::+2 Dexterity ::Small ::Speed 25 feet, Climb 25 feet ::Darkvision 60 feet ::Climber: You have a Climb speed of 25 feet if you are not encumbered or wearing either medium armor or heavy armor. </div></div> ====3rd Party Settings==== ;[[World of Farland]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score Increase: +2 Dexterity ::Size: Small ::Speed: 30 feet ::Darkvision 60 feet ::Goblin Proficiencies: You are proficient with the Scimitar, Shortbow, and Light Armor. ::Nimble Escape: This is basically the same as the trait of the same name from 5e canon, except this version can only be used once per short rest. ::Subrace: Choose the Urban Goblin or Subterranean Goblin. </div></div> ''Urban Goblin'' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score Increase: +1 Constitution ::Urban Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in Urban environments. ::Tenacious: After failing a saving throw, a skill check, or an ability check, you gain Advantage the next time that you make a save or check using that same ability score. This trait lasts until used or 24 hours have passed. </div></div> ''Subterranean Goblin'' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score Increase: +1 Wisdom ::Dungeon Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in subterranean environments. ::Pious: You have Proficiency in the Religion skill. ::Improved Darkvision: Your Darkvision increases to 120 feet. </div></div> ===Pathfinder=== Of course the [[Pathfinder]] ruleset included Goblins, and tweaked them up a bit from their third edition version by giving them more dexterity. By Paizo's own reckoning, this puts their overall Race Points (RP) on a par with the other PC races, so should be a viable option for players, even if it is a bit uninspired. Pathfinder did considerably more to support Goblins as a usable race, for both players and DMs. An entire splatbook was dedicated to their place in Golarion, while they were also included in the Advanced Race Guide and had additional options in the Monster Codex, allowing for a respectable variety in race trait customisations, giving them things like bite attacks, perceptions boosts, weapon familiarity, among others; the ability to create a medium-sized goblin who is not a [[Hobgoblin]] (their secret is morbid obesity); a bunch of racial feats; and a handful of dedicated class archetypes, including [[Alchemist]]s with [[Awesome|flying mount companions]]. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::-2 Strength, +4 Dexterity, -2 Charisma ::Small ::Humanoid ([[Goblinoid]]) ::Base speed 30 feet ::Darkvision 60 feet ::+4 racial bonus on Ride and Stealth checks </div></div>
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