Editing
Grimdark Future/Tactics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==GF: Firefight== Firefight is essentially the equivalent to [[Kill Team (Specialist Game)|Kill Team]], meaning that you're now dealing with singular models rather than full regiments. This subsequently means that there are significant changes to how the game's played. At a glance, this cuts off any vehicles/monsters/titans available to each armor as well as removing any incredibly expensive and/or powerful heroes. *Models with Hero now let models within 12" use their quality for morale checks as long as the Hero isn't stunned. **Blast weapons now affect models within 3" so it's not quite a gimped version of Deadly. *At any time a model suffers a wound (and when a unit with several models, usually disposable chaff, is down to its last unit), the model gains a Wound marker and rolls d6+the number of Wound markers including this new one: On a 6+ the model is outright killed, but below that the model is stunned, rendering them immobile and prone to be killed by the next attack. **Tough models ultimately delay the need to roll a wound check by a number of wounds by their Tough value. Once they suffer that many rules, then they're subject to the wound check and those wounds are added to any wound checks. However, the roll needed to take them out is set to 5+their Tough Value, making it not so unfair. *Movement has a few special tweaks to it to make vertical travel more significant. **If a model is stunned in melee, the one who stunned them can push that model 2" in any direction...including off a cliff of 2" or higher. If they fall, then they immediately suffer a hit with AP 1 +1 AP for every 3" they fell. **If a model decides to drop down 6+", roll a 1d6 + another d6 for every 3" they fall. If all die roll a 3+, they land on their feet, but anything less on any die means that they fall. ***If they see an enemy model within 2" of the bottom of their drop, the model can instead land on an enemy. If they make their rolls, they drop right into the enemy's midst and immediately deal a number of hits equal to the number of die they just rolled. **A model can jump a gap at least 1" wide, but must roll 1d6 + another d6 for every 3" they leap across. If all die roll a 3+, they leap without issue, but if any of them fail, then the model falls instead. ***Flying models can jump ravines without issue and can pass any Drop and Leap checks on a 2+. {{Grimdark_Future_Tactics}} [[Category:Grimdark Future Tactics]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information