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===AD&D Statblock=== [[Advanced Dungeons & Dragons]] presented two versions of the Kender's statblock - one in Tales of the Lance, and one in the Complete Book of [[Gnome]]s & [[Halfling]]s. '''Tales of the Lance Kender:''' ::Ability Score Minimum/Maximum: Strength 6/16, Dexterity 8/19, Constitution 8/18, Intelligence 6/18, Wisdom 3/16, Charisma 6/18 ::Ability Score Adjustments: +1 Dexterity, roll 2d6+4 for Strength ::Class & Level Restrictions: [[Fighter]] 9, [[Barbarian]] 10, [[Ranger]] 9, [[Cleric]] 8 (Heathen only), [[Druid]] 8 (Heathen only), [[Thief]] 15, [[Bard]] 6, Handler Unlimited :::"Heathen" Priests do not worship the Gods of Krynn, and so lose all of their spelcasting abilities. :::"Handlers" are a kender-exclusive Thief variant. They follow all of the normal rules for thieves, except that they cannot Backstab, they gain no bonus XP for money, and their followers are always more Handlers. ::Infravision 30 feet ::Magic/Poison Resistance: +1 to saves vs. rod/staff/wand/spell/poison for every 3.5 points of [[Constitution]], cannot learn [[Wizard]] spells. ::+1 to attck rolls with slings and thrown weapons. ::Opponent surprise rolls are penalized by -4. ::Fearless: Immune to both natural and magical fear. ::Taunting: Creatures taunted by a kender must make a save vs. spell. If they fail, they fly into a mindless rage for 1d10 rounds, during which time they suffer a -2 penalty to [[THAC0]] and action rolls, and a +2 penalty to Armor Class. ::Thieving Skills: All kender have the following [[thief]] skills at character creation; Pick Pockets 25%, Open Locks 25%, Find/Remove Traps 25%, Move Silently 25%, Hide in Shadows 25%, Detect Noise 25%, Climb Walls 50%, Read Languages 10% '''CBoG&H Kender:''' ::Ability Score Minimum/Maximum: Strength 6/16, Dexterity 8/19, Constitution 10/18, Intelligence 6/18, Wisdom 3/16, Charisma 6/18 ::Ability Score Adjustments: +2 Dexterity, -1 Strength ::Class & Level Restrictions: [[Cleric]] 8, [[Fighter]] 9, [[Thief]] 15, [[Multiclassing|Fighter/Thief]] (9/15) - increase level limits by +4 if the kender has a 15+ in that class's prime requisite ::Infravision 30 feet ::Magic/Poison Resistance: +1 to saves vs. rod/staff/wand/spell/poison for every 3.5 points of [[Constitution]], cannot learn [[Wizard]] spells. ::+1 to attck rolls with slings and thrown weapons. ::Opponent surprise rolls are penalized by -4. ::Fearless: Immune to both natural and magical fear. ::Taunting: Creatures taunted by a kender must make a save vs. spell. If they fail, they fly into a mindless rage for 1d10 rounds, attacking the kender exclusively during that time with penalties of -2 to [[THAC0]] and +2 to Armor Class. ::Thieving Skills: All kender have the following [[thief]] skills at character creation; Pick Pockets 5%, Open Locks 5%, Find/Remove Traps 5%, Move Silently 5%, Hide in Shadows 5%, Detect Noise 5%, Climb Walls 40%, Read Languages 0%
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