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Kruleboyz Orruks
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==In Soulbound== Kruleboyz were added as a playable race in the [[Age of Sigmar Roleplay]] [[splatbook]] ''Champions of Destruction'', where they are noted for being the Destruction race ''least'' likely to end up in a mixed-faction Binding. Not because they have any philosophical or motivational objection to working alongside other races, but largely because, well, they're '''jerks'''. All the other Destruction races have some kind of endearing personality trait, whether it's the convivial boisterousness of the Ironjawz and Ogors or the hilarious eccentricity of the Bonesplitterz and Gloomspite Gitz - even Troggoths are more like big dumb pets than anything. But Kruleboyz are ''mean'', and everybody knows it. Still, that doesn't mean they can't be useful, and if an Order-focused Binding can accept a Witch Aelf, then they can work with a Kruleboy. Better to have him inside the tent and pissing outside than the other way around, right? For their own part, Kruelboyz regard teaming up with Order races in a Binding as a pretty sweet deal; it gives them lots of benefits and only barely reduces the number of people they can torment. In fact, it's implied that many Soulbound Kruleboyz actually come to like being heroes deep down, though they're too proud to admit they could ''enjoy'' being a "goody two-shoes". This especially goes double for any Hobgrot Soulbound, who are characterized as conmen and opportunists and, due to their nature as lackeys, tend to be rather cosmopolitan to the point that they can communicate with others that might have otherwise shut their doors to their allies. The following Kruleboyz warclans have produced Soulbound so far: * '''Grinnin' Blades:''' The biggest and most widespread of the warclans, these Kruleboyz are fervent believers in the prophecy of the Great Waaagh! and so are natural candidates for all-Destruction Bindings. But they also, surprisingly, show up in mixed-faction Bindings too; after all, a warclan ''this'' big produces its fair share of dissidents and defectors, and as the average Kruleboy sees it, if the other gitz have gods on their side, then it don't hurt to get some other gods on your side! THeir special trait is "Out of the Mists", which lets them spend an action to flood their zone with scare-mist; for 1 turn, the zone is Lightly Obscured, and if the kruleboy spends 1 Mettle whilst erecting the scare-mist, all enemies in the zone must make a DN 4:2 Soul (Determination) test or become Frightened. * '''Big Yellers:''' Kruleboyz of this warclan are incredibly inventive and technologically advanced for orruks, building all manner of machines and clever devices (with the help of their Grot underlings)... mostly because they are the ''laziest'' orruks to ever flop on a comfy patch of moss. They rarely become Soulbound, because to them the prospect seems too much like work, they usually need to be pestered into one by their Gloomspite allies, or threatened into it by members of other races. But despite their disgruntlement, many Big Yellers actually find they come to enjoy it; after all, it gives them plenty of opportunities to show off their new inventions! Their special trait is "Only Da Best", which lets them forgo their move to add a one-turn-long modification to their weapon, letting them add Cleave, Penetrating, Rend, Restraining or Spread on the fly. * '''Skulbugz:''' Having taken over the Shyish realm of Chitinia, an afterlife from a now-lost culture that worshipped insects, these orruks have inherited the love of all bugs big and small, bitey, stingy or toxic to nosh on. They specialize in extracting toxins from their buggy friends, though they also have experimented in using the bigger ones as warbeasts. Skulbugz most often end up Soulbound by the providence of the Spider God, snatched away by a skitterstrand arachnarok and then returning weeeks later as a Soulbound with little memory of what da zog happened in between. Skulbugz who seek out the Rite of Binding usually do it in hopes of finding, protecting or befriending a new type of insect, which in the case of a really ambitious kruleboy can lead to them joining up with a mixed-faction Binding in hopes of getting their hands on fancy foreign bugs, like Azyrite lightning bugs or even [[Sylvaneth]] spites. Their special trait is "Crawly Swarms"; every kruleboy from this warclan has a personal collection of bugs, which aside from giving them one dose of Basic Poison each rest, can also be ordered to swarm a single Close Range target as a Free Action, preventing them from applying Focus as the creepy-crawlies invade their clothing. Kruleboys get access to four racial Archetypes; the '''Gutrippa''', '''Man-Skewer Boltboy''', '''Murknob''', and '''Swampcalla Shaman'''. Also unusual is that you also have the option of playing a [[Hobgoblin|Hobgrot]], who only have the '''Hobgrot Slitta''' archetype avialable. Gutrippas are the basic warriors of the Kruleboyz, fighting with spear (stikka) and shield (skareshield) in tandem. They typically become Soulbound because they can't hope to progress up the ranks and become a Killaboss, whether because they lack political support or they genuinely don't care about becoming a leader. Boltboyz are the ranged counterparts to Gutrippas, fighting with crude crossbows that can reach the size of small ballistas. Surprisingly adept snipers (that Morky influence shining again), Boltboyz who become Soulbound are typically doing so because they want to attain the biggest, bestest shooting gear they can imagine. No ramshackle ballista or bolted-together crossbow for them, no; these orruks ream of owning a Vanaric arcbow or an aethermatic rifle, and what better way to get one then by cosying up to the races who make it and proving themselves an ally (at least for now)? Murknobs are champion warriors amongst the Kruleboys who carry enchanted totems called "Belcha-Bannas", which use harvested monster tongues to imbue these garish face-banners with the ability to unbind enemy spells. Often, a Murknob has been sent to join a Binding to represent his warclan... but some instead run away in hopes of seeking a new path to power with a different kind of horde. Swampcalla Shamans are the mystical branch of Kruleboy society, weaving a dark form of geomantic magic that can transmute the land around them into swamps and bogs, or draw upon swampy effects for protection in battle. Like most Destruction mystics, they take a particular interest in being Soulbound, in their case regarding it as acquiring the flashiest trophy they could ever hope to get. Mixed bindings generally tolerate them because, as crude as they are, their geomantic practices offer a different perspective, and even the foulest swamp is cleaner than a Chaos-tainted wasteland.
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