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===Miscellaneous Equipment=== '''Pulse Grenades'''-''These grenades were designed to cauterize Flood hives, nests, and otherwise Flood-infected ground.'' Pulse Grenades are Plasma Grenades (see Warhammer 40,000 rulebook) that force the opposing unit to re-roll successful invulnerable saves and ignores cover. '''Battlewagon Carapace'''-''Knight Battlewagons have the strongest carapace allotted to Promethean forces.'' A Battlewagon Carapace confers a 2+ armor save and a 3+ invulnerable save. '''Enriched Hardlight Carapace'''- Commanders on Requiem use stronger carapaces than most knights in the unavoidable event opponents start breaching Promethean Knight shells.'' An enriched Hardlight carapace confers a 2+ armor save and a 4+ invulnerable save. '''Hardlight Shell'''-''Crawlers are given weaker versions of the hardlight carapace because they are too small to use the full version.'' A harlight shell confers a 4+ armor save and a 6+ invulnerable save. '''LifeWorker Chassis'''-"LifeWorkers have different propitiates than Warrior-Servants. They believe a tool should not be damaged at all, rather than a tool should be able to withstand damage." A LifeWorker chassis confers a 5+ invulnerable save. In the event a Gatherer Sentinel becomes Immobilized, it instead loses the Skimmer rule and gains the Walker rule. '''Onyx Chassis'''-"Onyx Sentinels are built with a stronger chassis to maintain a cohesive, rigid structure when creating architecture." Onyx chassis confer a 2+ armor save and a 5+ invulnerable save. '''Hardlight Carapace'''-"Promethean Knights use these weak carapaces for basic protection against opponents." A hardlight carapace confers a 3+ armor save and a 5+ invulnerable save. '''Enforcer Shield'''-"Sentinel Enforcers have a shield on their fronts to protect from head-on attacks." An Enforcer shield confers a 4+ invulnerable save to the front facing side of the Sentinel Enforcer. '''Hardlight Chassis'''-"Watcher Sentinels use hardlight shells. Their weakness is offset by a watchers maneuverability." A hardlight chassis confers a 5+ armor save and a 6+ invulnerable save. '''Heavy Chassis'''-"Super Sentinels are better protected than Aggressors in the case the flood gain access to anti-infantry weapons." A heavy chassis confers a 3+ armor save and a 6+ invulnerable save. '''Monitor Shell'''-"Monitors are give incredibly powerful self-restorative shells because they are irreplaceable assets to facilities." A Monitor shell confers a 2+ armor save and a 4+ invulnerable save. The armor save can be re-rolled. '''Sentinel Chassis'''-"A sentinel chassis is simply a structure designed to keep the mechanical components within a structure. It has limited protective capabilities." A Sentinel chassis confers a 5+ armor save and a re-rollable 6+ invulnerable save. '''Autosentry'''-"A Promethean knight sometimes summons a small mechanical drone to protect itself from peripheral threats." An autosentry operates as a unit with BS 4, T 3, W 1, and a 5+ armour save. It cannot attack in close combat. It cannot move, run, or assault. It has a S3, AP–Assault 2 gun with a 24” range.While an Autosentry cannot move, a unit with one equipped can summon it to its position if not locked in close combat. They are summoned whenever the player using them wishes. '''Autoturret'''-"Installations often have autoturrets to guard places Sentinels are too busy to guard or choke points that need little strategic oversight.As Autosentry (see above), but the weapon is Strength 4 and invulnerable saves granted from equipment against it must be re-rolled." '''Hardlight Shield'''-"The Z-90 photonic coalescence emitter/Aegis is a hardlight device meant to protect the front of the user from incoming attacks, and possibly reflect them back." A hardlight shield confers a 4+ invulnerable save. On a roll to save of 6 against shooting attacks, the attack is reflected back to the unit that attacked. '''Promethean Vision'''-"Promethean Knights use the Z-5080 spectrum augmenter to detect concealed opponents." Attacks from models using this armor ability ignore the Shrouded and Stealth special rules. They also cause cover saves against them to take a -1 penalty and gain the Night Vision Rule. '''Teleport'''-"All Promethean Knights can teleport to either approach their opponents faster or retreat when severely damaged."Teleport confers the Fleet and Hit and Run Universal Special Rules. The model also counts as Jetpack infantry but do not gain the Relentless Special Rule. Models using this can pass through terrain and cover as though it were open ground as long as they can completely move past it within their allotted distances. '''Constructor Sentinels'''-"Robotic Sentinels often make use of Constructors to maintain facilities and themselves." These grant the It Will Not Die special rule to models with multiple wounds. If the model already has that rule, it is improved by 1 (5+ becomes a 4+, 4+ becomes a 3+, etc.). For models with one wound it grants the Feel no Pain special rule.
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