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Setting:Inn0cence: Lost Future/Lost Future Appendix
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===Overclocking: Making Bullet Time Unique=== Bullet Time gets maligned a bit these days; it's become a bog-standard ability in many shooters, like grenades and battlecry powers that buff your allies. The Overclock mechanic in Inn0cence is set apart by the uniquely unbalanced nature of combat. Your shell does not repair itself. If you get fucked up by some killbot, it means either finding a less battered shell, or dragging your ass all the way back to town for repairs. What's more, a lot of the time you're in a tiny, frail ninja body. That's where the tactical disabling and dodging comes in. Most games with bullet-time are shooters; lead and lasers move to fast to dodge even at Pointman speed. But both you and many of your enemies are adept at melee combat. being able to sidestep power attacks is a MAJOR boon to that sort of abrupt, frantic combat. A typical example of play would be an encounter with a hulking mini-boss mook, the player in a smaller shell like a Hob or Seraphim. The giant raises a blunt fist, and Cenn ''Overclocks.'' The screen jitters and dims slightly, the outlines of everything become sharper. The foe's strike is a slowly descending bright point. Leisurely, the player dashes to the left with a button press and a tug on the stick. They end the overclock, and there is a screen-shaking impact as the robot's arm hits the ground right next to them. Cenn ''overclocks'' again, switching his weapon to a chisel-tipped knife. Along the giant's arm, cables bulge and flex at the gaps between armor, and three rapid strikes sever the lot of them. Black fluid beings to leak and ooze, then explodes into a shockingly arterial spray as the overclock ends. An alarm pulses on the player's HUD. CPU temp is near critical; further overclocking will incur damage. Cenn has achieved his aim, though. His foe thrashes about, screeching in pain, one arm useless scrap. Its offensive ability crippled, Cenn's victory is now within reach.
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