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Sisters of Battle Order Creation Tables
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===Order's Homeworld=== What is the formal designation of your Order's homeworld? {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Order homeworld (d100) |- ! 01-21 | [[Hive World]]: The noble houses of the Spires are always eager to buy the Emperors approval with gifts to the Order and the more pious inhabitants of the underhive can make for exeptional Warriors should they be willing to leave their gangs behind in favour of the Emperor, not to mention the Schola Progenium can have live fire exercises in the underhive. |- ! 22-46 | Civilised World (A.K.A. Cathedral Worlds): Foolish is he who thinks the civilised worlder a soft target, those who have seen good will give back with all the more zeal. |- ! 47-71 | Shrine World: The Adeptus Ministorum's most sacred worlds produce the most convicted of Sisterhoods, and that is no small feat. |- ! 72-83 | Feudal World: Humble followers of Him on Terra, these women of the cloth live simple lives but can be stubborn and fanatical should The Emperor will them to war. |- ! 84-95 | Feral World: These women have always had nothing but their wits and faith in the Emperor, Teach them how to operate a Flamer and watch their holy fury be unleashed. |- ! 96-99 | Death World: What Feral Worlders and Underhivers would call the stuff of mind breaking nightmares, these women consider lunch. |- ! 100 | Fleet-based(Imagine hosting these evangelicals!): The Crusade never ends, wise is she who accepts that. |} What sort of terrain is your Homeworld made of? (don't roll if Fleet-based) {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Homeworld terrain (d20) |- ! 1-5 | Jungle. Masters of stealth and inured to disease. |- ! 6-10 | Desert. Their Faith in the Emperor can weather the most blasted of heats |- ! 11-12 | Ice/Arctic. The fire of faith is all they need to stay warm, that and Promethium |- ! 13-14 | Oceanic. They grew up in the dangers of the depths. The Galaxy holds little horror for them now |- ! 15-16 | Wasteland. Forged in a Blasted Waste, these women are at home in the most dire of battlefields. |- ! 17 | Urban. Good soldiers, once you get the citygirl out of the city. |- ! 18 | Airless/Barren. They know the void, and the tech required to survive it. |- ! 19-20 | Temperate. Their world is pleasant by the Grace of Him on Terra, and this grants them faith and fury. |} Hive worlds can still roll on the predominant terrain table to determine the environment outside the Hives (that is, if it is anything other than toxic wasteland) and before colonization. Mix up the result for flavor, such as hive cities in the depths of oceans, in mountain ranges, in deserts, in jungles etc.. If Urban is rolled, it could be a city planet with extreme population even by Hive World standards, or the leagues of multi-story Buildings between Hives act as the Planets version of suburbia though in both cases this also means the toxic mire has nowhere to go but down. Have fun if you recruit from underhivers! (copy paste from IG tables) How much influence do you have in the world's affairs? (don't roll if Fleet-based) {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="3" |Influence over homeworld (d10) |- ! 1-3 | No influence - You refuse to involve yourself in politics at all. Your call is battle and battle alone |- ! 4-7 | Noticeable influence - You dabble in the games of power somewhat, just enough to keep the interests of your order protected. |- ! 8-9 | Major influence - You are one of the biggest players on the world where your monastery is stationed. Everyone has to take you into account when they take any sort of action and your influence spreads even to other neighbouring worlds and systems. |- ! 10 | Undisputable - Your power is spread far and wide. The nominal governour of your home planet is firmly in your hands, and your reach can be felt far away from your home world. |} How is your Order organized? {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Order organisation (d10) |- ! 1-5 | Standard |- ! 6-8 | Slight Variation |- ! 9 | Radically Different |- ! 10 | Unique Organization |}
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