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Tactics - Angry Marines
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=Warlord Traits= *'''FUCKING HERETICS!!!''' :Re-roll all failed wounds for your warlord. Simple. Effective, and allows you to make the most of the high number of high strength attacks your warlord can make. As a bonus, this also works with your ranged weapons, but is best avoided on characters who can already re-roll part of their wound rolls. *'''FUCK SCORING!!!''' :For when you don’t need your warlord to contest an objective, in exchange for your warlord not being able to take objectives they add 1 to their attacks characteristics and to their ranged weapons type. *'''GET OVER HERE YOU FUCK!!!''' :6+D6” charge range instead of 2D6”, giving you an average charge range of 9.5” and a minimum range of 7”. Increases your reliability after deep striking and can be very easily buffed further. *'''IT’S KINDA FUN!!!''' :May take a ranged weapon for free and adds 1 to their ranged hit rolls and ignores the penalties for advancing and firing all weapons. A bit meh when you consider that you could give your warlord dual melee weapons instead and throw them into melee. *'''IT’S ON YOU NOW COCKSUCKER!!!''' :Plus 2 attacks and movement of your warlords below half wounds. This will rarely activate as most of your characters will die before this activates unless they’re someone really tough, but it can also be utterly terrifying when that character your opponent thought was on their last legs is now in melee chopping them to pieces. *'''Master of Furious Flight''' :Plus 6” extra movement and gains the benefit of cover after advancing, but only if they can fly. One of the few purely mobility based traits, but it does allow your warlord to engage whatever target they choose. *'''Psychic Nutcase''' :Plus 2 to all psychic tests and knows and casts an extra power, but suffers perils on double 1’s, 2’s and 6’s. A high risk high reward trait, you will be suffering perils from doubles and rolling more than 12 very often, but you’ll also be casting some of the angry marines excellent powers far more often.
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