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===Characters=== '''Asklander Chief:''' 110pts. An incredibly cheap character for his power. His main downside is his mediocre offensive/defensive skill, good luck trying to duel any other race's character, but he is quick and strong. He will reliably wound enemy troops and his great weapon choices make him very flexible. Jarl is a cheap upgrade that will boost his attacks and special equipment allowance but can be safely passed if all you need is a babysitter. Take the Longship Raiders, being able to ambush in on turn 2 with no randomness with 60 models to boot will make your opponent shit their pants. '''Seidkennar''' 135pts. Your spellcaster and he is cheap, the same cost as a naked chief but it is more plausible to run a naked mage. Even kitted out, your seidkennar will be under 400 points. Vikings have the best magics: Shamanism, Thaumaturgy, and Witchcraft. ====Character Mounts==== '''Black Steed''' Good armor, speed, and is a strong Viking horse. A strong choice. '''Shadow Chaser''' You take this for the fast. 10" advance is amazing and gives your chief a huge threat range. Be careful with the low armor. '''War Dais''' now just an Upgrade that gives more HP, arm, attacks, and can't be stomped. Its meant for chiefs standing among the lesser footmen but makes them easier to snipe. '''Dark Chariot''' Take all the good parts about the horse, boost your HP, Res, and take some impact hits while you're at it. Be aware that you can't hide your character on these, expect a lot of focus fire. The only mount available to the Seidkennar. '''Chimera''' A great fast monster. Go hard and stomp fast. Will not help you with living except for +1 hp. '''Wasteland Behemoth''' Your option for a big monster mount. It has decent speed and lots of hp and attacks. Be careful where you put him, you're enemy will want to shoot at him from turn one.
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