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===Characters=== '''Saurian Warlord/Veteran''' 260/170pts. Your beatstick options. A great number of attacks and high res will give them good grinding power and survivability. It only costs 20 points to give them a 2+ armor save. A veteran can be BSB. '''Caiman Ancient''' 195pts. Your option to take a monster character. He can BSB and he is a tanky boy for it. Only bother with the great weapon if you really need it, Off5 Str 6 AP 3 is good enough for most situations and agility 3 isn't much but it will go before most things on the charge. '''Cuatl Lord''' 445pts. Grandpappy frogger is here and he's mad. He is one of the best spellcasters in the game by far but pays for that by being a whopping amount of points. He is worth every point, but you'll be sinking a lot of points into him so invest in keeping him alive. He can be the BSB and General, and he has the magic item allowance to take the crazy standards, but you don't want him in combat to begin with. Comes with his own choices in Cuatl Lord Disciplines, listed below: *'''Grasp of the Immortal''' 130pts. Gains +1 to channel and casting rolls. Again, it helps you blast in the magic phases by making your spells easier to cast. *'''Master of Reality''' 130pts. You convert veil tokens into magic dice at a 2:1 ratio (instead of 3:1) but you discard all veil tokens after converting them into magic dice. Will help you throw more dice in your magic phases. *'''Soulfire Weaver''' 60pts. Every time he successfully casts an evocation spell, instead of the attribute spell you can discard veil tokens to chunk more hits onto a unit. Will help your caster blow through large weak units. *'''Ancient Knowledge''' 85pts. He knows all spells from Divination and may exchange one for the H spell. Unlike the normal Divination ability, he additionally gains range from being near models with a telepathic link. Divination is a great path and Mr. Frog can easily blast them all. *'''Breaker of Spells''' 70pts. May reroll his first failed to dispell attempt in each enemy magic phase. It helps you control all magic phases in the game. *'''Protean Potentate''' 70pts. Gains access to druidism and knows spell 1 of all available paths and the H spell. Makes a good toolbox caster even if you don't have access to the big blaster spells. A flexible choice and you'll have a spell for any situation. *'''Symbiosis''' 50pts. The cuatl can cast any spell through telepathic link (instead of just damage spells). It gives you flexibility in your range as well as your spell selection. *'''Trained From Birth''' 50pts. He knows spell 1 from the chosen path in addition to his other spells. More spells are never not good. '''Skink Captain''' 80pts. Your cheapest character and it shows. You'll want one for each important skink unit you have to babysit them with their slightly better discipline. '''Skink Priest''' 115pts. One of the cheapest casters in the game. You can upgrade him to an adept if you want, but Druidism and Shamanism are great paths with just spell 1. Take one or two to force your opponent to blow dispell dice on him, especially if you have a frog to assblast through them as well. ====Saurian Mounts==== '''Raptor''' Gives your Saurian +2 more speed and 2 more attacks, don't expect them to go first, but they can slam. '''Carnosaur''' Two raptors slammed together into one high res model. Be careful of frenzy drawing into fights you don't want, but whenever a carnosaur gets involved things die. '''Alpha Carnosaur''' Take the above and make it bigger and scarier. It has multiple wounds (d3) against everything, so you can slam anything. Be careful as it is still slow. ====Skink Mounts==== '''Skink Palanquin''' Available to the priest only, gives them more spells and makes it so they rank up behind other models in a unit. If you're running with skinks, get the plaque so you can mulch in melee. '''Alpha Pteradon and Alpha Ramphodon''' The main reason to take either of these mounts is to have a skink babysitter with the corresponding units. It will make your skink very fast, so a wizard hunter is a good choice. '''Taurosaur''' A big scary monster that can carry your "war machines" or the engine of the gods. If you're running a captain on it, go with engine of the gods to support your nearby units and get some magic support into melee through your cuatl. If you put a priest on it, any choice will do work.
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