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===Legendary Lords=== *'''[[Luthor Harkon]] (The Awakened) ''': [[Meme|The worst Vampire you'll ever hear of, but will still do so nonetheless]]. Ol' Arch Commodore Luthor commands the main part of the Vampire Coast and ironically spends most of his time trying to hold onto his little fiefdom in northeast Lustria. The Lizardmen hate your guts with your innate diplomatic malus against them but with clever planning you can easily ally with the Skaven down south and exterminate the lizards. You are the premier Vampire Coast faction but you'll spend more time fighting on land than at sea which is... odd. This is mostly due to the fact you're hemmed in at sea from both north and east by another two Vampire Coast main factions, and you do not want to have to fight them that early... *:Luthor on the battlefield is a hybrid combat lord who has no Lores of Magic to command at the beginning of the game, which is unusual for an vampire lord. This is due to his fractured mind that schizophrenically switches from personality to personality, changing his battlefield stats and abilities at a whim. One minute you're ripping through a hapless unit of Saurus Warriors as the Mad and the next you're running away in terror as his Coward personality takes over. Later on in the campaign you will be able to unlock the Lore of Deeps for him, which will improve his usefulness. Also notable in multiplayer for being your only mobile lord pick with his Terrorgheist mount. *'''[[Count Noctilus]] ([[Dreadfleet]])''': The arch-nemesis of Captain Roth returns to wreak terror across the Great Ocean. Starting smack in the middle of the seas in the Galleon's Graveyard, your starting position is nearly unassailable and is the perfect lair for you to strike out at targets of opportunity. Noctilus is the true star of the Vampire Coast for one very simple reason - he buffs and makes the best unit the roster cheaper, the mighty Necrofex Colossi. Despite your promising prospects in the lategame, it can get a little difficult to find suitable targets early on without bringing down the full might of their alliances down on you. *:Count Noctilus is the grand admiral that leads from the front with his Anti-Large AP pike and is arguably a contender for the cheesiest doomstack army as Noctilus himself can mount a Necrofex Colossus to lead nineteen other Colossi in an unstoppable tide of cannonball rape. Oh, did we mention he also has access to the Lore of Vampires and Shadow? No? Well he does, to add to his already insane bevy of options for himself and his army. If you're not building or planning to build Necrofex for Noctilus, you're doing it wrong. *'''[[Aranessa Saltspite]]''': Aranessa holds the dubious honour of being the only Vampire Coast LL with no access to spellcasting (but makes up for it with a really, really great backstory). She herself is a bit in an odd niche, being a rather flimsy single-target damage dealer that has a ton of trick up her sleeve. What makes her particularly interesing is her netting ability that keeps any unit you choose from going anywhere. In combat she is... alright. Nothing all that groundbreaking and she will get her ass handed to her by almost any dedicated combat lord. *:Aranessa leads the '''[[Pirates of Sartosa]]''', located on not-Sicily in the city of the same name. She has unique access to the only two mortal units of the Vampire Coast roster which gives her an edge over the other VC factions in the early game. She plays largely the most like a true pirate faction; hitting targets of opportunity, establishing pirate covens and raiding the coastline of Ulthuan. *'''[[Cylostra Direfin]]''': Clyostra is currently the only ethereal lord in the game. Does it make her as tough as Cairn Wraiths or Hexwraiths? You wish. She's your standard caster LL, with good access to the Lore of the Deeps. She holds up fairly well in combat, and can even take a Rotting Leviathan as mount. However, she comes with some cool boons that make her a force in her own right. She starts with a cursed Bretonnian Paladin that has the stats of a regular Paladin except that he is Ethereal and pretty much unstoppable early on. She can also summon Ethereal Grail Knights. Yes, you read that right. Summoned. Ethereal. Fucking. Grail Knights. *:Unfortunately, her faction has by far the hardest start of any of the Vampire Coast Factions. She leads '''The Drowned''' on the small peninsula in the isthmus of Lustria, smacked in the middle between Morathi and Lord Mazdamundi. Unlike the other three VC factions, your initial situation is rather peculiar and you have to build a resonably good basis in Lustria before you can even think of raiding your enemies.
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