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==Company Veterans== [[image:DarkAngelsCompanyVeterans.png|200px|right|thumb|Dark Angels Company Veterans]] Since all of the Dark Angel's first company veterans who would normally make up the Vanguard or Sternguard units only deploy in [[Terminator Armour]] or become [[Ravenwing|Ravenwing Black Knights]] they don't get either. Instead they get "Company Veterans Squad". Literally veterans of whatever company they're in rather than the first. While not singularly specialized for ranged or melee like Sternguard/Vanguard, lacking Special Issue Boltguns for shooting, and jump packs for assaulting. They have the option to discard their Bolt pistols for a Storm Shield or a [[Power Weapon]], while exchanging their [[Chainsword]] to mix melee and ranged into the same unit, giving them some good versatility. They're also cheaper, as compensation for not having Special Bolter Rounds. Command Squads have been axed in 8th and rolled into Company Veterans so everyone has them but lack the options that the Dark Angels can take. Including the ability to take Bikes for a cost, while Champions and Apothecaries are taken separately. The Dark Angels for some reason can't take Biker Vets at all. [[derp|So no choice but to take characters for bikes in the Elite slot.]] Dark Angels can upgrade to Combat Shields without having to give up one of their weapons. Making them the best choice for Green Wing armies, or can be [[Cheese|meats shields for the Imperial Space Marine]]. One can also replace their Chainsword for a Heavy Weapon. With the buffs to Plasma weapons and Combi-guns, its not like DA players weren't already taking them for more Plasma spam. Admit it, you were already guilty of this or considered doing so. Note that, organizationally, many otherwise-codex marines do use company champions rather than First Company veterans. Notably, the [[Space Sharks]], [[Iron Snakes]], and [[Iron Hands]]. {{clear}}
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