Editing
Warforged
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===3e=== ::Attributes: +2 Constitution, -2 Wisdom, -2 Charisma ::Construct (Living Construct Subtype): You're essentially a construct that has a [[Constitution]] score and lacks the extreme immunities of normal constructs (Crits, mind-control, nonlethal damage, etc.) but retain immunity to poisons and fatigue. Healing is also only half as effective on you and can only be fully healed by a mechanic. ::Medium Size ::Speed: 30' ::Composite Plating: +2 armor bonus, 5% spell failure, cannot wear armor, but can be enchanted directly and have docent slots instead ::Light Fortification: 25% chance to negate critical hits or sneak attacks ::Slam: Unarmed attacks deal 1d4 bludgeoning damage ::Automatic Languages: Common, Bonus Languages: None ::Favored Class: Fighter Mechanically, while they do come with penalties to two mental stats, built-in spell-failure chance, and half-healing from spells, they also come with a ''shitload'' of immunities and some fun robo-feats no one else gets. The ''Eberron Campaign Setting'' and ''Races of Eberron'' have several Warforged-only feats and [[Prestige Class]]es that take advantage of their mechanical nature. The ___ Body series are level 1 only feats that increase (or delete) your inherent armor by making it made of adamantine, mithral, or ironwood and increasing the AC it gives you. Ironwood has the unique property of not being made of metal, meaning that it does not interfere with Druid spellcasting, and is designed specifically for warforged druids (which are still a stupid idea because warforged take a -2 penalty to wisdom, the druid's [[god stat]], but whatever). Second Slam and Jaws of Death make Warforged capable natural attackers. Warforged Juggernaut makes a warforged a bit more like a proper golem, sacrificing squishy goodies like the ability to benefit from healing spells in exchange for golem-like immunities and goodies. Reforged is a prestige class that does the exact opposite, gaining natural healing and some improved wisdom and social skills. The final level tosses away everything good about being a Warforged for ''nothing'' and makes it one of the few prestige classes where getting the levels level drained away and replaced with nothing will actually make you stronger. The art does give us a Warforged pimp though. Renegade Master can't be taken by Warforged and is an attempt by squishies to make themselves more like Warforged. Spellcarved Soldier is a gish class that doesn't advance spellcasting and instead gives a bunch of mediocre bonuses you can only have one of active. Warforged [[Artificer]] racial substitution levels allow a Warforged to focus more on augmenting their own body and gain the ability to make magic weapons into familiars. There's also Warforged Fighter and Paladin substitution levels, but they're trash. ====Scout==== So... you wanna play the mini-mecha, eh? Well, this is what you get: ::Ability Score Modifiers: +2 Dexterity, -2 Strength, -2 Wisdom, -2 Charisma ::Size: Small (+1 AC, +1 to Attack Rolls, 4 to Hide, -4 to grapple, lifting & carrying limits are 3/4 those of Medium character) ::Base Land Speed: 20 feet ::Living Construct: See the Warforged above. ::Composite Plating: See the Warforged above. ::Light Fortification: See the Warforged above. ::[[Favored Class]]: [[Rogue]] So, yeah, whilst the Living Construct, Composite Plating and Light Fortification traits technically mean you aren't as squishy as a [[gnome]] or a [[halfling]]... you basically suck, with that 20ft speed in particular making you absolutely terrible at actually scouting things out ahead of the party. ====Charger==== Because, sometimes, you just want to play a Mechani-Kong! ::Ability Score Modifiers: +10 Strength, +10 Constitution, –6 Intelligence, –4 Wisdom, –8 Charisma ::Size: Large (-1 AC, -1 to attack rolls, -4 to Hide, +4 to grapple checks, double lifting and carrying limits) ::Base Speed 30ft (20ft) ::Space/Reach: 10ft/10ft ::Natural Weapons: 2 slams (1d8). ::Racial Hit Dice: A warforged charger begins with four levels of construct, which provide 4d10 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +1, and Will +1. ::Racial Skills: A warforged charger’s construct levels give it skill points equal to 7 × (2 + Int modifier, minimum 1). Its class skill is Jump. ::Racial Feats: A warforged charger’s construct levels give it two feats. It also receives Adamantine Body and Powerful Charge as bonus feats. ::Living Construct: See the Warforged above. ::Composite Plating: See the Warforged above. ::Adamantine Plating (Ex): Due to having the Adamantine Body feat, a Warforged Charger's Composite Plating has altered bonuses and penalties; +8 AC, Damage Reduction 2/Adamantine, 35% arcane spell failure chance, maximum Dexterity bonus +1, -5 armor check penalty, -10ft speed penalty. It otherwise functions as Composite Plating. ::Moderate Fortification: As Light Fortification, except the chance to nullify a critical hit or sneak attack is 75%. ::Adamantine Fists (Ex): A warforged charger's Slam attacks count as being made with Adamantine weapons, meaning they ignore object hardness. ::[[Favored Class]]: [[Fighter]]. ::[[Level Adjustment]]: +4. Whilst you're still pretty slow, you are a ''juggernaut'' in battle, so apart from the whole [[Linear Warriors, Quadratic Wizards]] thing that 3e has going on, you're a pretty damn good beatstick. Definitely more worthwhile than the Scout! ====Psiforged==== This is the simplest Warforged variant to play, as the mechanics are thus: take the Standard Warforged race above, then take the Character Creation ONLY racial feat "Psiforged Body". That's it. You're done. Take a [[psionics]] class and then try not to get too disappointed. What does Psiforged Body actually do? Well, you get +1 psionic power point at 1st level, even if you don't take a psionic class, and your body now functions like a cognizance cyrstal, letting you store (1 + (1 per 2 character levels)) psionic power points for later usage. That's it.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information