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====Generic Characters==== *'''Dreadlord:''' The generic Lord choice, him and the prince are essentially the same. The choice comes down to what kind of mount you want and which armory you want to use, as far as being killy all the time these guys are machines. The dreadlord has access to the Sea Dragon Cloak, meaning it's very easy to get a 1+ or 2+ armor save (for example, a Cold One mount, Heavy armor and SDC = 1+ save). *'''Supreme Sorceress:''' Pretty much exactly the same as the Archmage, except with access to slightly different magic items and the Lore of Dark Magic. *'''High Beastmaster:''' Wasn't really worth fielding in the Dark Elf still, and HOTEK doesn't really change that. He's ok if you really, really want to field a Manticore with a few free extra attacks. *'''Black Ark Fleetmaster:''' Like the Beastmaster, wasn't that great before, and that hasn't changed. Only really worth fielding if you are fielding a fluffy army. *'''Prince:''' The Harbinger of blood soaked justice, this guy is basically the poster child of 8th edition High Elves. Throw his ass on a mount or quit the game, and take Dragon armor. If you put him on a horse make sure you take Ithilmar Barding. He's quite a bit cheaper than Imrik, and can be decked out to be almost as killy. Having access to the High Elf Amory you can make him either shooty or a tank. Don't take Armor of Caledor, take Dragon Armor and the Shield of Merwyrm. Its 15 points cheaper and gives you a better ward save; also saves room for more magic items. *'''Archmage:''' Still pretty amazing, make sure you upgrade him to level 4. Take his hero counterpart (mage) if you're running Alarielle to save on points. *'''Anoited of Asuryan:''' C'MON!!! I'm surprised how little attention this guy get. He is probably the tankiest elf character in the game thanks to his built in 4++. He's also a respectable support character thanks to the 6++ and Immune to Psychology he gives to the unit he joins. Oh! And magic resistance 2! So... his unit will have 4++ built in WS against magic missiles and that kind of stuff. Use him to toughen up a key infantry block or fit an extra phoenix in your list, either way make certain to max out his defense and use any remaining points to augment his offense. I think he also has potential if you run him in a unit of spears with the armor of silvered steel and the wayshard to support a Gladelord with a unit of elites and the moonstone. *'''Loremaster of Hoeth: ''' Got a huge boost out of the new Khaine magic rules, since he now knows 56 spells (''all'' spells from all 8 standard Lores- he's actually the example the new rules use). That alone makes him pretty tempting to field. *'''Glade Lord:''' Has access to the Wood Elf archery stuff, so if you desperately want to field a pretty good shooty Lord who isn't named Alith Anar, then definitely go for it. Arrow of Kurnous is okay (although you can get that with a Glade Captain and it only works once) but the Glade Lord not as good at duels as his High and Dark Elf counterparts and the Star Dragon reigns supreme (although Forest Dragons are basically awesome lazy stoners so that makes sense). He can still compete, so if you insist then take Helm of the Hunt for +1 WS and +1 Attack on the charge and hope for the best. *'''Spellweaver:''' BEST level 4 wizard option due to +1 to cast in forest option. Not as good at High/Dark magic as her equivalents, but High Magic lore attribute is still quite nice and you won't feel like you're wasting your potential by picking one of the standard 8 lores. *'''Treeman Ancient:''' He's so old that he's worse than a Treeman. Seriously - he's worse in melee than a Treeman. Take this if you want an expensive, less hideable, flammable wizard monster. *'''Sorceress:''' This sexy lady is 5 points cheaper than her High Elf counterpart and she has access to all eight Lores and Dark Magic, so take her unless you want to use High Magic. *'''Death Hag:''' The only way to get access to the Cauldron of Blood. She can be built a number of different ways--all however are expensive and Fragile. Consider Witchbrew to boost her Frenzy for 5 attacks base (as well as her units frenzy) and give her the Ogre or Obsidian Blade depending on who she accompanies. If she's on foot give her Fencer's Blades so she at least has WS10 to protect her. *'''Khanite Assassin:''' He's got poisoned attacks, hidden, and weapon skill 9. You can deck him out to be a dualist or a champ slayer. His use in the Army is really dependent on your need for him. Look closely at his potential when you are making your army list. *'''Master:''' Pretty much just a Hero version of the Dreadlord. Can be the BSB, and not a bad choice for it- give him a 1+ (see Dreadlord for how) and the Talisman of Preservation to keep him alive, and you can still have both hands free for a weapon that requires two hands, such as a halberd. Since you can take Banner of World Dragon in an elite unit like White Lions, Swordmasters, and Phoenix Guard, it's not necessary to have it carried by the BSB- and, in fact, you can have him join that unit and still get the 2+ ward, saving yourself the 45 points for the talisman (not to mention making it incredibly hard for that a bad roll for Dwellers to kill your BOTWD). *'''Noble:''' The BSB coice for High Elves. He's the same price as the Master, but he can take Dragon armor for 10. The choice between the two would be easy but the Noble cannot take The Banner of Avelorn if your playing as HOTEK. Take him and a Banner of the world Dragon if you're playing against Daemons of Chaos. *'''Mage:''' Really the only reason left to take this guy is for the High Elf Lore (and even then, that lore is better on an Archmage), after the first one you should really be taking Sorceresses. *'''Dragon Mage of Caledor:''' Good for killing or for casting but in this edition it is a job you usually want to split. But he could be worth getting to be teleported with the end times shadow spell of fuck you. Also having all the lore of fire spells in End Times Magic makes him a lot more dangerous of a caster. *'''Lothern Sea Helm:''' Stick him with protective gear in a big elite combat unit for free reforms against charges, or mount him on a Skycutter with Reaver Bow and Ring of Fury as a mobile firebase similar to the utility noble. He also gets a 4++ against shooting when flying his boat, so that's pretty cool (Ring of Fury... 3++ WS? Yes! Please!). Biggest drawback is that he loses 2 crew from the Cutter, and unlike with Beastmasters on the Scroungerunner, he can't get the Bolt-Thrower on his chariot. Were that the case he would make an incredible fire platform. *'''Handmaiden of the Everqueen:''' Not as good as the model will suggest. 'Quicksilver Shot' grants Quick to Fire to all Sisters of Avelorn in her unit. Bring her to support them if you've got a unit in the 14-20+ range. Best to run her naked as unfortunately she cannot use the Reaver Bow's multiple shots rule with the Sisters, and she's weak enough in CC that investing in Magic Weapons/Armors won't save her if any competent combat unit manages to catch them. I can maybe see a case to arm her with Sword of Anti-Heroes and a Dragon Helm for a last ditch stand. *'''Glade Captain:''' A good choice for a Hail of Doom Arrow or Great Eagle support hero, but inferior as a BSB to other options due to less armour. Arrow of Kurnous is a nice rule, though, especially combined with the Ninja Waystalker. Possibly worth it if you want a ranged hero. *'''Spellsinger:''' The BEST low level caster option if not using high/dark magic, but doesn't have access to those two lores. Can take a snazzy bow and is basically level 3 while staying in a forest. Also, five points cheaper than the Mage (until you take the NIJA ASRAI BOW option for +5pts). *'''Shadowdancer:''' Stick this guy in one of the elite High/Dark Elf infantry units and watch his Forest Freestylin' take away enemy ranks. Like the Waystalker, worth taking. People will often forget about him. Can also be a level 1 Shadow Mage if you're building a Shadow Council. *'''Waystalker:''' Give this guy a Bow of Loren and +3 attacks from Lore of Beasts and watch him turn enemy characters into a pin cushion with 5 armour ignoring sniper shots. Especially hillarious in mostly High Elf/Dark Elf armies, where opponents don't expect this combination. The real assassins. *'''Branchwraith:''' Not a bad choice for what she is, but doesn't really do anything in this army. Base size is a nuisance, too.
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