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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. * '''Tyrant:''' Your combat lord. A little overpriced, but can be good if kitted out right. He can be a hard to crack combat lord when given the right equipment, and his 5 S5 attacks can be just the boost you need to win combat. Unfortunately he's competing for Lord Points with Slaughtermaster, which has MUCH more bang for your buck, especially since you no longer need to take a Tyrant to take Slaughtermaster. Can be useful in larger points games, but a fully kitted out lord costs over 300 points, so be careful not to waste him by throwing him into fights he can't win (no matter what the fluff tells you, a Tyrant cannot deal with a Bloodthirster alone). * '''Slaughtermaster:''' Oh big daddy YES. Your lord level wizard, and he's quite capable of defending himself if the enemy reaches (he's not as tough as a tyrant, but he's got a better stat line than a number of dedicated fighting lords). The Lore of the Great Maw is a fantastic lore, especially for a tightly packed line and the Lore Attribute means that these guys can sit there and heal themselves over and over (while getting a 5+ total boost). A single one of these can be all you need to turn the game, especially in a 2K game. Also never put the Hellheart on this guy, its a defensive magic item so put it on a Hero caster. Keep in mind it's technically allowed for you to take Magic Armour, due to the fact that they can take Ironfists. This is confirmed in the FAQ, but discouraged (do it anyway). Give him Grut's Sickle and the Armour of Destiny, or Fencer's Blades and the Glittering Scales (to make him only be hit on a 6+ by most troops). Kitted up right this guy can take the same beating that would destroy a small unit and walk away barely scathed, even before we consider he can cast Regeneration on himself, turning him into an absolute rape train with no brakes. Only thing to watch out for is anyone that strike first with a shitload of Strength 5+ attacks. ** '''NOTE:''' Even though it's not listed in the book, Slaughtermasters can also take a Great Weapon for 10 points. Don't bother, just pony up the points for a magic weapon instead. * '''Bruiser:''' The workaday combat hero of the Ogre Kingdoms army. Has a statline more in line with most Lord Choices and only costs 105 points Vanilla. Useful as a beat stick in big units, and a BSB certainly helps in a pinch. Cheap and effective, what more can you ask for? * '''Hunter:''' 25 points more than a Bruiser, for 1 higher BS and Ld (but he can't be the general) and has some nifty choices, but he can never join non-Sabertusk units. Can also take a Stonehorn as a mount which, along with a Harpoon Launcher, is probably the best choice for him as it lets you deal with enemies on the move. Not the greatest choice in general, but can be fun and useful under the right circumstances. Also remember that even though he can't use Hold Your Ground when he joins a unit of Sabretusks, he can use it when he's on his own or on a Stonehorn. * '''Butcher:''' Not quite as useful as a Slaughtermaster, but costs less than half the points, so there you are. Can be useful to make sure you get all the Spells in the Lore of the Great Maw, or alternatively can be used as a pretty brutal damage based caster with Lore of Death, or a specialty augmenter with Lore of Beasts. He can also take Lore of Heavens for its awesome signature spell or you can try for the comet. Can take the Hellheart or Dispel Scroll, if you want to save your Slaughtermaster's Arcane Item for something else. You will always want to do this. * '''Firebelly:''' An interesting hero to say the least. These guys are hero level wizards (their base statline are the same as a butcher's) that specialize in the Lore of Fire and killing stuff with fire in other ways. Pretty much a must have for any Ogre Kingdom armies! The ubiquity of Regeneration means that a lad with Flaming Attacks is always welcome, and the Lore of Fire is pretty decent. The fact that he has a S4 Breath Weapon (Breath Weapons, for context, can turn an entire combat on their own) means that he makes a good mainline unit supporter and he's invaluable if you find yourself facing Hordes or Ethereal units.
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