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===Plague Company=== ====Special Rules==== *'''Spread the Sickness''': If you hold an objective at the end of your Command phase, you have infected it. Not only will it now remain capped even if you don't have anyone on it, but it's now able to spread Nurgle's Gift as if it had that rule. **While an enemy capping the objective will undo the plague, it does put them in a bit of trouble, as they'll be taking anything that contagion will give them for that turn, risking getting blasted off the map. ====Stratagems==== <tabs> <tab name="Battle Tactic"> *'''Disgustingly Resilient (2 CP):''' Since 8th has seen massive downgrades from special rule to limited and expensive Stratagem. During the fight phase when targeted, one Death guard unit takes -1 damage from weapons for the rest of the phase. **Counterpoint: -1 damage is still a strong durability buff despite the cost. *'''Ferric Blight (1 CP):''' One unit improves the AP of their weapons by 1. If they score a critical hit on any enemies within Contagion range, their AP is improved by 2. **Lack of AP on Plague marine plague bolters is a shortcoming. Combine Biologus Putrifeir to make a majority of attacks being Auto-wounding AP-2. *'''Sanguous Flux (1 CP):''' ''Nurgle has infected your enemy with Bloody Shits.'' One unit that fights gains ''[Sustained Hits 1]'' for this phase. This is improved to ''[Sustained Hits 2]'' if they're near an objective. </tab> <tab name="Epic Deed"> *'''Gifts of Decay (1 CP):''' One model can heal d3 wounds. If they're within Contagion range of an infected objective, that healing maxes out at 3 wounds. </tab> <tab name="Strategic Ploy"> *'''Boilblight (1 CP):''' One unit that shoots at an enemy within Contagion range gains ''[Heavy]'' and ''[Ignores Cover]'' on their guns. *'''Cloud of Flies 1 CP):''' One unit gains ''Stealth'' against enemy shooting. </tab> </tabs> ====Enhancements==== *'''Deadly Pathogen:''' Bearer adds +1 to Strength and Attacks for melee weapons. These increase to +2 when the bearer is near an infected objective. *'''The Droning:''' Any enemies who fail a battle-shock check while within contagion range of the bearer must roll a d6; on a 2+ they suffer 1 mortal wound, which improves to d3 MW on a 6. *'''Living Plague:''' +3" to the bearer's aura abilities, including Nurgle's Gift. *'''Shamblerot:''' When the bearer's unit is charged, -2 to that enemy charge roll.
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