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===Fast Attack=== *'''Fenrisian Wolf Pack''' - Cheap beasts, but not super-killy compared to other units in the list and can be gunned down easily due to their terrible 6+ save. They're basically [[tarpit|tarpits]] to use to tie up big units in assault until your Terminators or Thunderwolf Cavalry can get to them. Also, cannot hold objectives ever. Taking Canis Wulfborn makes them troop choices. No, they're still not going to hold objectives. Really, they are not that great, just ally if you need a horde of squishies. *'''Land Speeder squadron''' - Basically the damn same as the Land Speeders in the Space Marine codex. If you run one, run two, same as other vehicles. Do not squadron them up if you have slots to spare (you die on 4+ in a squadron). The key feature of these fuckers is that you can speed 'em around the field fast enough that they always get their 3+ cover save from moving flat out. If you're lucky, you can get people to waste a turn or two shooting at these while your real vehicles are getting shit done un-impeded. Of course, if your enemy ignores them, then you probably get a chance to pop something with your Multi-meltas, so you might win either way. Deepstriking also works, providing there is space for that. Outfitting them in a way other than MM/HF or HB/Typhoon ML is [[heresy]]. *'''Skyclaw Assault Squad''' - Blood Claws with jump packs, good for delivering a power fist into the enemy and generally being a damn nuisance. However, their low WS/BS means they could be overwhelmed by more elite assault units; make them go for weaker targets, where their mobility and sheer number of attacks will hurt the most. *'''Swiftclaw Biker Squad''' - Blood Claws on bikes, with all the WS/BS 3 goodness that implies. Because they have a close combat weapon and a bolt pistol, they get +1 Attack compared to other Marine bikers, and twin-linked weapons help to offset BS3. An attack bike with a multimelta will help with any tank problems you might have. Like Skyclaws, these guys are great at keeping your enemy distracted and making attacks of opportunity. Just avoid getting them bogged down in melee and they'll be fine. Note: On average, all of the *claw units are not worth it if you want to win, as they're [[overcosted]]. Use them in fun/casual games only. *'''Thunderwolf Cavalry''' - These are probably the best-in-slot for Fast Attack choices. Kit them out for wound allocation (one with a meltabomb, one with a thunder hammer, etc.) and they're basically Nob Bikers with a potential 19-24" assault threat. Remember to bring a couple of Storm Shields along to cope with those pesky melta/lascannon shots.
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