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===Fast Attack=== *'''Vanguard Veteran Squad:''' Yep, they're back. Any Blood Angels unit that has Jump Packs automatically gets the "Descent of Angels" special rule. They also have a rule that lets them assault after deep striking (but not if they have an independent character with them, which means they can't take a Reclusiarch/Sanguinary Priest if you want to do this). Their Sergeant also gets uber gear at a discount. Which is a savage anal raping, FOR YOU. Be careful not to go overboard on the wargear; they WILL draw fire, and they can get very expensive, very fast. The best use is tank hunting or killing shooting units so pack them with a Thunder Hammer of Power/Chainfist. So your enemy's units like a predator or dev squad will be bounded in close combat with your vets when other parts of your army get close to fuck your enemy and your metal boxes will be in safety from big guns. *'''Land Speeder Squadron:''' Basically the damn same as the Land Speeders in the Space Marine codex. If you run one, run two, same as other vehicles. The key feature of these fuckers is that you can speed 'em around the field fast enough that they always get their 4+ cover save from moving flat out. If you're lucky, you can get people to waste a turn or two shooting at these while your real vehicles are getting shit done unimpeded. Of course, if your enemy ignores them, then you probably get a chance to pop something with your Multi-meltas, so you might win either way. *'''Baal Predator:''' The Blood Angels' unique Predator, armed with a twin-linked Assault Cannon. Can take Heavy Bolter or Heavy Flamer sponsons, or replace the Assault Cannon with a Flamestorm cannon, the S6 AP3 flamer found on the Land Raider Redeemer. It's fast, it ruins infantry's day, it will likely draw a lot of fire to stop it from killing their troops. *'''Attack Bike Squad:''' Bikes with heavy weapons. Give them Multi-Meltas and go tank hunting. Other units can handle anti-infantry roles, such as the Baal Predator. *'''Bike Squad:''' Blood Angels aren't as good as vanilla Marines are with bikers, if only because they lack the ability to take bikes as Troops. Still, they can prove to be useful as skirmishers as long as you don't let them get bogged down in an assault. Take a meltagun and/or a plasma gun to kill shit faster. There's also a build, known as Blood Rodeo, in which ASM and Bikes are used together. FNP and FC bikes? Yes please. *'''Scout Bike Squad:''' More fragile than standard Bikers, have WS/BS 3, and can't take meltas/flamers/plasma guns; instead, all they can do is replace their bikes' boltguns with rapid-firing grenade launchers. However, they can Infiltrate, and thanks to their Sergeant, an Infiltrating Power Fist on a bike is nothing to sniff at. They can also take Locator Beacons, to help put that deep-striking Land Raider where you want it.
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