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Warhammer 40,000/7th Edition Tactics/Chaos Space Marines
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==Warlord Traits== #'''[[Black Crusade|Black Crusader]]''' - All units within 12" gain Preferred Enemy (Space Marines). Since this applies to shooting as well as melee, this is worth keeping if you're facing Marines. It's useless otherwise. Abaddon starts with this one. #'''Flames of Spite''' - Melee weapons get Soulblaze. Terrible even for a mob-killer HQ, and far worse on a challenge-oriented HQ. #'''Master of Deception''' - D3 infantry units can Infiltrate. Excellent trait, but still not much compared to [[Creed|TACTICAL GENIUS]]. Huron and Ahriman have this by default. #'''Hatred Incarnate''' - Hatred for the warlord and his unit. Kharn, appropriately, comes with this. #'''Lord of Terror''' - Fear is shit, feel sorry for rolling this. Typhus has this by default, poor sod. #'''Exalted Champion''' - A re-roll on the Rewards Table is something you absolutely need to take. Seriously, this can be the difference between living with a mediocre boost and becoming... gribbly. Two of the Warlord Traits are effectively useless, while another one will be useless depending on what army you face, and whether you're running a Black Crusade or not. If you're running a Black Crusade, and come up against an Imperial army, Hatred Incarnate will do nothing as you already Hate them. If you're not up against a Space Marine army, Black Crusader will be useless. And if you're not running a Black Crusade, Exalted Champion will be mostly useless since you won't get the free rolls with Path to Glory. If you do face a Marine army, you have a fair chance of getting something usable though Strategic is going to be a safe option too.
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