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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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===Covenants of Chaos=== This rule does nothing unless you take a Renegade Commander as your Warlord, and even then, the change only propagates to {{WH40Kkeyword|infantry}} with {{WH40Kkeyword|<chaos covenant>}} in his own detachment, not to any other R&H detachments he took with him. *'''Covenant of [[Khorne|Khorne]]:''' Adds +1S in a turn in which it has Charged. Kicks ass on Ogryn and Power Fist armed models. *'''Covenant of [[Nurgle|Nurgle]]:''' Get a 6++ against attacks with S4 or less - so shooting attacks with no strength and low AP like most poisons, ignore it entirely (If the attack is S0 then it kicks in but if it is S-, which isn't a number, it doesn't). It sounds pretty lame, but what it means is you get an admittedly low chance to save some guys from massed small-arms fire. It's not great, but it's better than nothing. *'''Covenant of [[Tzeentch|Tzeentch]]:''' Adds a plus one to overwatch. Good for a gunline list. *'''Covenant of [[Slaanesh|Slaanesh]]:''' Roll an additional die when charging/advancing, dropping the lowest one. Pretty good if you are going for a fast moving infantry army. '''Uncertain Worth:''' Roll d6+2 for most of your infantry to determine their Leadership stat, which is an average of 5.5, which is pretty bad. Use command squads to mitigate the chance of poor rolls, or [[Blam|Enforcers to mitigate casualties from morale.]] '''Fanatic:''' Units with the Fanatic special rule roll 2d6, take the highest, and add 3, which is 7.5 usually. Pretty good leadership on average, but there are always situations where your fanatic unit is LD 5 and your militia are LD 8. generally eliminates the need for an enforcer. '''Daemonic Ritual:''' Got characters? I hope you do, because they get to summon Daemons! Instead of moving, you can roll 3D6 for one of your {{W40kKeyword|Characters}} and call up that many Power Levels worth of angry deepstrikers. Take a Mortal Wound if you rolled a double, or D3 if you rolled a triple. Generally you should be playing safe and using cheap, easy to summon units like Troops, beasts or small groups of Daemonic Cavalry. Most of the Greater Daemons are nearly impossible to get onto the field this way. The Lord of War Daemons (An'Ggrath, Zarakynel, Aetaos'Rau'Keres and Scabeiathrax) get a variant rule called Arch-Daemonic Ritual, where you roll 9D6, but your {{W40kKeyword|Character}} blows up if the roll a triple. Take an extra Renegade Commander if you're gonna do this, losing a 25 point model won't hurt too much.
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