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Warhammer 40,000/9th Edition Tactics/Fortifications
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== Unaligned == Only these 5 have current rules. *'''[[Aegis Defence Line]]''': Buyable terrain with Defence Line, Defensible, Light Cover, Heavy Cover, Unstable Position, and Difficult Ground keywords. Can further purchase a BS 5+ turret, which has to target the nearest unit or nearest AIRCRAFT unit. An INFANTRY unit can take an action to improve the BS by 1, and lose the requirement for targeting the nearest thing. *'''[[Bastion]]''': 18 wounds, holds 15 guys, up to 10 models can shoot out (15 with upgrade). Has weapon upgrades and option to regain command points. *'''[[Fortress of Redemption]]''': 30 wounds, lots of weapons, BS 4+ (that degrades), holds 30 INFANTRY (but has reduced capacity for multi-wound models), and 20 models can use fire points to shoot out (using the fortress for LoS) (and can shoot from engagement range as per Big Guns Never Tire). Without embarked units, Fortress weapons either can't shoot, or have lesser targeting options. *'''[[Void Shield Generator]]''': 5++ for nearby units vs Ranged Attacks via Aura. 16 HP, but rather than degrading profile, the Aura distance degrades. *'''[[Skyshield Landing Pad]]''': Much clearer rules in this edition. Much more balanced, but still useful. Clearly defined terrain (Light cover, heavy cover, Scalable, Exposed Position). Has an action that INFANTRY can take to toggle between "Shielded" or "Unfurled" Modes. Shielded is a 6++ vs ranged. Unfurled is a once per game action that AIRCRAFT can take to either automatically 3 HP or "re-arm" their once-per game weaponry.
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