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==Warlord Traits== Unfortunately, you can't take any Regiment-specific Warlord Traits, because you're not a part of that regiment. You can however, have an {{W40Kkeyword|Officio Prefectus}} character as your Warlord, such as Yarrick, or a Lord Commissar. #'''Grand Strategist:''' Re-roll one failed hit, wound, or save per battle. More importantly, every time you spend a command point, get it back on a 5+. Quite powerful when you have an easy time making Brigades and other armies (SM) bring Vanguard. ''Beat the Smurfs at their own game!''. #*While the CP is gained on a 5+ (aka 1/3), <u>that same CP you just got back can be regained yet again on a further roll of 5+</u> when it is spent. Since spent CP can be recovered once again after spending, if you spend your entire pool, recover as much as possible, spend it all, etc, the net impact is multiplying your pool by 1.5, not the 1.33 a naive approach would assume. #*Note that Kurov's Aquila gives you a third of what your enemy spends, so the net effect of combining the two is that you have 1.5*(your starting CP + 1/3 of enemy's CP) - Kurov's will give you more the more your enemy spends, and this will give you more the more you spend. #'''Old Grudges:''' At the start of the game, choose an enemy unit. All {{W40Kkeyword|Astra Militarum}} ''units'' within 6" of your warlord re-roll failed wounds against that unit. #*Better than "Bring it Down!" and affecting multiple units, but against a single enemy unit you have to pick up front. Powerful when nominating Magnus or models providing buffs, but Guilliman and anyone smaller can hide from anything more dangerous than a Ratling, unless you nominate a key element of your enemy's strategy instead, like a deathstar squad or their transport. #'''Implacable Determination:''' When the warlord and one friendly unit within 3" of them advance, both add 6" to their move instead of rolling. #*Note the lack of keywords on this one - you can use this to accelerate any friendly. At its most extreme, if you've been allied to Tyranids via Genestealer Cults, this will work on both a GSC unit or a Tyranids unit. #'''Draconian Disciplinarian:''' Re-roll failed Morale checks for friendly {{W40Kkeyword|Astra Militarum Infantry}} within 6" of the Warlord. ''Technically better than a Commissar, rerolling for free instead of at the cost of 1 execution''. #*If applied to an actual Commissar, Summary Execution takes precedence. If the Summary Execution re-roll is also failed, d3 models are slain but the test is considered passed. #'''Bellowing Voice:''' Increase all data sheet ability ranges of the Warlord by 3 inches, aka 9" orders (which ''won't'' stack with a Vox-caster) or 9" Commissar auras of Discipline and Summary Execution. ''Remember named characters, Masters of Ordnance and Officers of the Fleet can't get this WT in the first place''. #'''Master of Command:''' Gain the Voice of Command Rule. If you already have it or Tank Orders, issue one extra order ''instead'' (Tank Commanders don't get infantry orders). #*No longer an issue for Yarrick or Lord Commissars. The FAQ says {{W40Kkeyword|Commissar}}s can issue the basic orders to ''any'' {{W40Kkeyword|<regiment> infantry}} units, regardless of regiment, still unclear on what happens if you give this trait to ministorum priests, enginseers, psykers, etc. This is more special if you have multiple detachments, as Company Commanders may order units only from their own Regiment. So it's not only putting your orders in more baskets, but it carries fewer restrictions (although the Warlord won't have a Regiment-exclusive order). Remember, the {{W40Kkeyword|Commissar}} still won't have a {{W40Kkeyword|<regiment>}}, so they won't be able to order themselves.
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