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Warhammer 40,000/Tactics/Imperial Militia and Cults (30k)
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====Melee Weapons==== *'''Augmented Weapon:''' An S4 close combat weapon, no matter what the strength of your model is. Can be bought for most characters, but grenadiers can have the whole squad take them instead of their close combat weapon. Still not great considering if you wanted a close combat unit, you'd have built your army with specific provenances to do the job. That said, Gene-Crafted isn't the only melee option so this does have a place, such as in tainted ferals or... Various ferals. *'''Charnabal Saber:''' Only the Force Commander can take one, giving him/her the Rending rule in melee and +1 Initiative in a Challenge. It's cheap at 5 points and can be considered a throwaway option, but is outclassed by nearly every other option and if your opponent is decked out for melee you're likely going to die. The <u>only</u> situation where it is of any use is if you took the ''Gene Crafted'' provenance so your commander can now strike at S4 & I5 and have a shot against marine sergeants and lesser characters. *'''Power Weapons:''' **'''Power Sword:''' In most cases this is a bad option for militia, as you strike after Marines you're likely to never get a chance to use it. As with the Saber above, its function radically changes when you take ''Gene Crafted'', so now you hit at the same strength and speed as those Marines. Just avoid challenges, as you are going to die. **'''Power Mace:''' A better option than a sword, because unless your opponent forgets to clothe his characters in highly artificed fineries, that S+2 and ''Concussive'' rule will help you a lot more than AP3 will. **'''Power Axe:''' Probably your best option. You were going to strike last anyway so you might as well resign yourself to that fact. With a few swings this will likely cause wounds to anyone without an Invulnerable save. *'''Power Fist:''' Only available to Force/Platoon Commanders. For five more points than an axe you can have a Fist, which wounds on a 2+ rather than the axe's 4+ ''(not counting Gene Crafted, where you could then even insta-kill a marine with your S8)''. However, the Fist falls into the points vortex which sucks up more points because you have to justify your investment: so as a ''Specialist Weapon'' you've got nothing to pair it with, so you need to buy Digi-Weapons or Master-Craft it to improve your attacks, then you'll need a good invulnerable save in order to protect it long enough to take a swing... It goes on, but you're still going to die. *'''Tainted Weapon:''' specialist weapon CCW that causes instant death. Get your psykers to take it because it's cheap and they have no other option anyway, so you might get lucky. If your Force Commander has the option of taking it, you've bought ''Cult Horde'' and you need to give them a better weapon than this to take advantage of ''Hatred'' and ''Preferred Enemy'' - unless you've taken Tainted Flesh as well, in which case the combination of ''Preferred Enemy, Rending'' and ''Instant Death'' makes the weapon scarier than you think.... Especially against battle automata.
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