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===Revenant Discipline Psychic Powers=== Any Psykers with the Aeldari/Ynnari faction can opt to roll on this power chart in addition to any disciplines they know. ''(Note: despite it being present in the leaked appendix from the enhanced edition, no unit actually has the "Terrors of the Warp" rule, so Ynnari Psykers use the Revenant discipline as normal.)'' *'''Primaris - Spirit Hook''' - WC1. 18" Focussed Witchfire that doesn't have a weapon profile. If your Leadership value is higher than the target then they suffer a single S6 hit. Otherwise they are struck at S3. No Armour or Cover saves are permitted ''(Invulnerable saves are though)'' and the power has no effect on vehicles. #'''Shield of Ynnead''' - WC1. Blessing that targets the psyker - all friendly units within 7" get a 6+ invulnerable save if they do not already have an invuln save (new FAQ). Better than nothing; the doubt now is whether it can stack with Sanctic Daemonology's "Sanctuary" power for a 5+ due to the new wording. #'''Storm of Whispers''' - WC1. A 9" S3 AP2 nova that shoots 2D6 times with ignores cover and pinning. Although it is hampered by short range and low strength, the potential for a high number ''(average = 7, noticing a theme?)'' of armour and cover ignoring shots is not to be sniffed at. #'''Word of the Phoenix''' - WC2. Pick a friendly unit with ''Strength from Death'' within 24". That unit may immediately make a Soulburst action. #*Consider this your uber form of "Vanhel's Dance Macabre" where you can rapidly get your units where they need to be. You've just moved, so move again... Or just get a free round of shooting if you're already close enough. No real point in getting a unit to charge during the psychic phase. #'''Ancestor's Grace''' - WC2. A better form of the "Enhance" runes of battle power combined with "Will of Asuryan" from the runes of fate. It gives a friendly unit +1 on WS, BS, I, A & Ld, as well as ''Adamantium Will''. #'''Unbind Souls''' - WC2. Another witchfire, this time 12" range with S4 and no AP value. Though you do fire a number of shots equal to the number of models in the target unit and if you cause ''any'' casualties then nearby units are eligible for a Soulburst, even if you didn't destroy the unit completely. See that skyblight swarm over there camping like a little bitch and laughing at you with its objective secured and respawn ability? Yeah now all those gargoyles are dust. Use against a Green tide formation if you want to lose Ork playing friends. #'''Gaze of Ynnead:''' - WC3. 12" S10 AP1 Assault 1, Ignores Cover, and [[awesome|no Invulnerable saves can be taken against this power.]] While this pretty much a guaranteed wound, just bear in mind that it is WC3 for a single shot that can still miss or just cause 1 wound on T6+/Eternal Warrior model. Good power to have, but somehow situational due to many, many ways to deal with tough models already available to this army.
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