Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Leaders=== *'''Sybarite''': Your utility leader, this guy can be kitted out to become a mini-Archon. His armory is a bit limited, but he's versatile like other Kabalites. Like the Archon, keep him from unnecessary combat, keep him protected, and keep only the most necessary things on him. As a bonus, he can also take Ghostplate Armor to help his chances of survival. **'''Dracon''': 5 points net you a point in Leadership and another Attack. *'''Hekatrix''': The mini-Succubus, equipped with everything you'll need to start ripping shit up. **'''Syren''': 5 points for an elite Wych. *'''Klaivex''': A bit pricey as a leader, but he has all he needs to kill. His influence lets you screw with enemy Nerve checks. Unlike last edition, now the difference between Klaive and Demiklaives is a matter of points and if you need that flurry of blows. *'''Nightfiend''': A slightly bigger Mandrake. Take him, use him to bait the opposition with his debuffs to hit and sneakiness. Just don't throw him in big combats, he's terribad there. *'''Acothyst''': The Wrack Leader. He can thankfully take everything as he could before, making him a bit flexible. *'''Beastmaster''': The issue with this guy is that he pretty much forces the entire team to revolve around him. Sure, he's a cult unit, but he does nothing to help them and instead focuses on his pets (and the Ur-Ghul), all of whom are now Core and re-roll 1s to hit while within IP of him. *'''Arena Champion''': The Leader to take biking power. He's got an insane degree of utility between his guns (Splinter Rifle not cutting it? Grab a Blaster for overwhelming power or the Heat Lance for melta!) and the options for combat, he'll be able to jump from either being lethal while closing in or being lethal as he turns tailpipe. *'''Helliarch''': This is a more elite Hellion with all his options from the big book and the ability to grant 10 more Hellions to the hardcap. *'''Solarite''': Refrain from the idea of making him melee-based; his hollow bones make him too weak to try that. Since deep-striking is now a meta-thing, you can very much enjoy surprise insertions while they blast away.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information