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==Unit Analysis== Your FOC is as follows *1 Leader *1-20 Core *0-3 Special ===Leaders=== *'''Noble''': These are budget versions of Lords with slightly weaker statlines. That budget price also means they lack the Lord's Will and a Rez Orb, meaning that their duty will lead them to be more aligned to being a beatstick. **'''Lord''': The OG Bossman. While the Noble's capable enough against marinelets and GEQ, this is what you want to break anything tougher without regard to pricetags. **'''Flayer Noble''': Flayed One HQ. Basically just a Flayed One with a better statline. Removes the cap on Flayed Ones, allowing you to spam melee like hell. It should be noted that this is basically free for a Lord, as the price is the exact same between a base lord and a noble's upgrading. **'''Destroyer Noble''': Double your pricetag to become a Destroyer with all their gleeful weapons. This price lets you buy up a Rez Orb or Phylactery, or you could go full range and replace your staff with a Gauss Cannon. In any case, this turns Destroyers into Core. Unlike taking the Flayer Virus, the cost for a Lord to become a Destroyer is a bit closer to how much the Noble pays. *'''[[Cryptek]]''': 8E still sees the Crypteks gutted, and this time they can pick up a few of the old staves from before: the Eldritch Staff (Your BFG), the Tremorstave (Basic Assault 1 gun but it slows targets down), and the Voltaic Staff (Assault 4 and S5, dealing Mortal Wounds to vehicles on a 4+). *'''Praetorian Agent''': The boss Praetorian can use My Will Be Done like a Phaeron once per game. Stack that with the basic ability to auto-pass morale and the ability to take some more Praetorians as Core and you have a pretty mobile and flexible frontline. *'''Deathsight''': An elite Deathmark. Alongside the requisite bonus wounds he gets a great BS of 2+ and the option for more Deathmarks. His inventory's limited, but he can buy a Mind Breaker for a gun, a longer-range gun with more punch, but no longer rapid fire. *'''Lych Varguard''': You're now Obyron, if he were more kickass. Your big guy now has the ability to attack for each miss against him, and at a 2+ WS that'll be plenty. He can also make Lychguard Core, so you can enjoy having a legit Phalanx when you buy shields. *'''Canptek Spyder''': Well isn't this something. You now possess a legit HQ for Charnovokh lists. You're pretty much as on the Codex, and as such suffer the unique issue of being too huge for some terrain. Fortunately, you can give scarabs Reanimation and can grab two {{W40kKeyword|Canoptek}} models as core, plus the Phalanx Upgrades are the cheapest wargear you can grab. ===Core=== *'''Necron Warrior''': They're Necrons. Use them for general uses. Uniquely, you can buy a Phalanx Augmentation to add some special kick to them. *'''Necron Immortal''': Necrons with the weapons they usually have. With the limited vehicles in the meta, Tesla Carbines tend to be more useful. They can also buy an augmentation. *'''Canoptek Scarab Swarm''': They're swarms of scarabs. They can't get anything from campaigns, so use them as screens. Fortunately, they aren't hardcapped, so you can have dreams of drowning enemies in them while your spyder patches any dead ones. *'''0-3 Deathmark''': Take advantage of those Deep Strike rules. They are practically golden when fighting Deep Strike heavy forces like Terminators. *'''0-3 [[Tomb Blade]]''': They're jetbikes that can bounce around and piss off anything trying to shoot them, and with the price cuts the update gave them, you can comfortably field them. Their weapons aren't bad, though the Particle Beamer is kinda naff when compared to the Tesla Carbines or Gauss Blasters. ===Special=== *'''Lychguard''': Being your big beefy model, this guys acts pretty well if your leader isn't cut out for punching things. *'''Triarch Praetorian''': The Rod of the Covenant's a decent take with the fine AP-3, while the Caster-Blade combo gives more attacks and can be utterly devastating in combat with an equally lethal AP-3 and a bonus attack. Just be wary of their lack of any protection besides their 3+. *'''[[Flayed Ones|Flayed One]]''': Oh fuck, we're here again. Without a Flayer boss, you're back to being limited-use. That said, they're a whirlwind of pain for whoever you target and even dying can buy you some time at only 15 a pop. They can also grab Phalanx Augmentations. *'''Canoptek Wraith''': Prime ambushers and pushers with that 3++. The guns are pretty interesting, but the Whip Coils are what make them leave their mark. Just...be wary of throwing them away too quickly, they're 50 a pop. *'''Canoptek Acanthrite''': Flight makes these ones much more mobile, and their weapons are much deadlier. What makes them falter is that they can't stand up to a 3++, though a 3+ save and a -1 to hit with guns does make them decent at closing gaps. *'''Necron Destroyer''': Being both mobile and heavy weapons platform make them some dangerous targets. Fortunately, you have the option for any sort of destroyer (even a Heavy for every 5). *'''Lesser Cryptek''': Aside from some missing wounds and a larger aura for Reanimation, they're pretty much identical to the basic ones. That said, their inventory is much smaller. If you want a bit of synergy between disciplines or just need someone to nursemaid the legions while your lord chops shit up, a Lesser Cryptek is welcome indeed. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)]][[Category:Necrons]]
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