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====Light Warjacks==== *'''Charger:''' The Humvee of the Cygnar armory, the Charger is a cheap, incredibly versatile platform; with its Powerful Attack and Dual Cannon it's focus hungry but shreds medium armor targets reliably. A good 'jack whose cheap price belies its lack of spammability outside of really niche lists. If you take one, it'll never steer you wrong. *'''Firefly:''' A Storm Lance's best friend, the Firefly has an ionization effect that grants +2 to all electrical damage rolls withing 5" of it *'''Grenadier:''' It's basically a metal Trencher with a grenade launcher. Gets free shots when it has Trenchers to manually load shells for it, and can dig in with the rest of the gravediggers. Use trenchers to 'jack marshal it and park it in your gunline. *'''Hunter:''' Able to range out far ahead of many other warjacks, the Hunter is a mobile armor-cracker that ignores half the base armor of a medium/large based target with its armor-piercing long gun. It's also hard to pin down, since it has Advanced Deploy, Pathfinder and Parry, and it counts as being in your caster's control area at double the usual range. Hunters work best in pairs and are a popular pick for assigning to Gun Mage Officers. *'''Lancer:''' Considered one of the best Arc Nodes in the game, the Lancer chassis can also hold its own against heavier warjacks, in particular by bopping it with the shock shield it carries, damaging a 'jack's cortex with each hit. It isn't a front liner, but makes for a vicious second-line/bait warjack when supporting something more nasty, since it has the armor of a heavy. Keep in mind, though, that it's rather expensive, and that pinning it in melee is perfectly possible. *'''Sentinel:''' Shreds infantry with its gatling gun, the Sentinel can also throw itself in front of ranged attacks to take a hit for someone more important than it is. Otherwise an unremarkable 'jack, but at least it's cheap. *'''Minuteman:''' Oh this guy is hilarious, he can fire off a jetpack to give himself ridiculous mobility, clear infantry with its flakfield ability and then shoot both guns at the squishy caster that the infantry were screening. Has great synergy with Kraye and Sloan as it now has ridiculous movement or shooting power. Some people complain it's not worth the hype because it's hard to use well, but the knack is to treat its guns like melee weapons and get up close to targets, or jump behind a line to deny charges.
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