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====Spheres of Power==== The Sphere Warpriest maintains its Mid Caster mechanics, and gains Life or Death depending on their alignment (good gains Life, evil gains Death), similar to a Cleric. Fervor also has changed, letting them use a self-targetting sphere ability for free; including making auras selfish. Strange, but okay. The Champion Warpriest gains Blended Training, with 3/4 progression, and even gain a Domain sphere at first level. They don't get the bonus sphere associated with Fervor, but they also get Practitioner abilities. They can even trade their Sacred Weapon for better Blended Training, if you truly want more options. The Bastion of Conviction gains Combat Training instead of their feats at 3rd, 6th, 12th, 15th and 18th levels, and the ability to regain Martial Focus from channeling energy instead of their feat at 9th level. They also get access to Fighter feats; counting their warpriest levels as fighter levels. Devoted Disciples lose one of their Blessings and gains a Domain Sphere based on their remaining Blessing, and gains a pseudo rage at second level. Divine Heretics gain Domain spheres similar to Devoted Disciples, but MUST get the War Sphere; getting it and Totemic Aura; as well as Personal Conflict as a drawback. 10th level lets them gain Domain Mastery, letting them obtain a free talent when using Fervor, taken from their Domain Spheres. Lastly, Endless Fervor lets them use an unlimited number of sphere abilities from their domains as a swift action, so long as they target themselves or their equipment; still having to pay the spell point cost. It's a scary capstone with the right combinations of talents.
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