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Scrollhammer: Daedra Cults
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====Weapons and Staves==== Weapon of Flames: Weapon upgrade for +8 pts. Weapon deals Flame damage and has Shred. May be upgraded again to a weapon of Incineration for +12 pts, granting it Multiple Wounds(d3). Weapon of Sparks: Weapon upgrade for +8 pts. Weapon deals Shock damage and has Magicka Drain(1) on striking. May be upgraded again to a weapon of Lightning for +12 pts, causing it to resolve a S3AP0 shock hit with Magicka Drain(1) against the enemy unit for each unsaved wound it inflicts(whose wounds generate further similar hits until no wounds are dealt). Weapon of Withering: Weapon upgrade for +8 pts. Models hit by weapon have -1 S until the end of next turn. Weapon of Convulsion: Weapon upgrade for +8 pts. Models hit by weapon have -1 T during this round of combat(if the hit is in melee) and during the next round of combat. Weapon of Draining: Weapon upgrade for +8 pts. Models hit by weapon have -1 Mg until the end of their controller's next turn. Leech Weapon: Weapon upgrade for +10 pts. Weapon has Absorb Health(6+). Weapon of Striking: Melee weapons only, upgrade. +10 pts. Weapon gets +1 to hit. Weapon of Might: Melee weapons only, upgrade. +10 pts. Weapon strikes at +1 Strength. Weapon of Light: Ranged weapons only, upgrade. +2 pts. Models hit by weapon whilst Night Fighting is active lose their Night Fighting cover save bonus for the remainder of the phase. Weapon of Screams: Ranged weapons only, upgrade. +6 pts. Models hit by weapon must re-roll all Power Dice whenever they successfully cast a spell until the end of next turn, and abide by the second result(remember that each die can only ever be re-rolled once). Staff of Sorcery: Staff. +10 pts. Wielder gets +1 Mg. Staff of Oblivion: Staff. +20 pts. Wielder gets +2 to rolls to cast Destruction and Illusion spells. Soul Needle: Staff. Daedric Artifact. At the beginning of your shooting phase, if wielder is casting spells with both hands this turn, you may target any unit within 12" and line of sight. That unit must take an Morale check on its own highest value. If it fails, you may choose for it to fall back. Alternatively, you may force it to move as quickly as possible along the shortest possible route towards the nearest unit it can see that its controller's opponent controls(if marching it must do the same), and must always charge the nearest enemy unit that it is allowed to charge, until the beginning of your next turn. +35 pts. Scepter of the Screaming Beyond: Staff. Daedric Artifact. If wielder has not yet cast any spells since the beginning of your last turn, he may choose to not cast any spells until the beginning of your next turn, to automatically cast any one Illusion or Destruction spell he knows, can cast, and has enough Power Dice to be able to cast normally. +40 pts. Rod of Doom: Staff. Daedric Artifact. If wielder is casting spells with both hands on one of your turns, he may fire this magical shooting attack once in addition to those spells: ''Doomstrike'': S8 AP7, Move or Fire 3, Range 36", Large Blast. +50 pts. Shortbow of Devotion: This is a Short Bow with +1 to hit. +10 pts. Mace of Dagon's Crushing: This is a hand weapon that strikes with +5 AP. +10 pts. Blade of Destruction: Daedric Artifact. This is a Daedric hand weapon that deals flame damage and has Shred. Each enemy model in base contact with wielder takes a S4 AP0 Shred flame hit in addition to wielder's attacks whenever he strikes. +45 pts. Maelstrom Blade: Daedric Artifact. This is a Daedric Katana, that must replace a Dremora's 2-handed weapon if taken. Whenever bearer attacks in close combat, roll a d6. On a 1-3, until your next turn, every model hit by the Maelstrom Blade gets -1 WS -1BS +1S +1T while bearer gets +1 WS +1BS -1S -1T. On a 4+, until your next turn, every model hit gets +1 WS +1BS -1S -1T and bearer gets -1 WS -1BS +1S +1T instead. If a model hit or bearer already one of these effects on it, no further effect is made. +50 pts. Daedric Crescent: Daedric Artifact. This is a Daedric Katana, that must replace a Dremora's 2-handed weapon if taken. Bearers attacks get +7 AP. Models struck by the Daedric Crescent strike are Paralyzed until end of turn. +60 pts. Oblivion Hammer: This is War Hammer. Enemies hit by an Oblivion Hammer are reduced to Initiative 1 until the end of next turn. +30 pts.
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