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===Heavy Support: Demiurg Mining Probe - ''150 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Long-time allies of the Tau, the Demiurg are a space-faring race of asteroid mining mineral traders. However during their interstellar travels, the Demiurg encountered a small group of Imperial ships during one of their asteroid mining operations. As soon as they discovered they were talking to xenos, the Imperium officer opened fire on the Demiurg’s mining ships and sent a small force down to the asteroid in order to kill the mining crews. Thanks to quick thinking, the Demiurg miners turned their mining probes on the Imperial soldiers, buying them enough time to escape from the asteroid field. There they could finally turn the Ion weapons of their ship on their aggressors, pushing them back long enough for the majority of their ships to escape back to the territory of the Tau Empire. Ever since, during each excursion outside of secure space, Demiurg Mining probes have been outfitted with the most basic of Ion weaponry for use against hostile forces, where their sheer durability allows them to reap a huge toll on enemy forces. Sometimes Demiurg commanders drill rapidly below a battlefield to place the Mining Probes in strategic positions to take advantage of their weapon systems. Doing this causes the tunnels they drill to seal behind them but it can be extremely useful from a tactical perspective. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Mining Probe || 4 || 13 || 11 || 11 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Mining Probe<br> :'''Unit Type''': Vehicle (Heavy, Tank)<br> :'''Wargear''':2 rock rotator sponson mounted , Automated Repair System, * Reinforced Drill: Ram attacks made with the Mining Probe add +2 strength to their S value. This may be destroyed like any other weapon. :'''Special Rules''': Deep Strike *Dynamic Entrance - When arriving from reserve it always deep strikes. When it deepstrikes place a 5" blast marker anywhere on the field, the roll scatter. On a hit you do not scatter, on a miss roll 2d6 taking both dice. If no models are touching the blast marker then resolve as normal for deep strike. If the blast marker is touching a model make a single str 7 ap 2 hit against each effected model, vehicles recieve a ram attack on the side armour (the mining probe itself on the front). Vehicles not destroyed in this manner move 1" away. Squads should be moved to remain unit coherency. This deepstrike action is not affected by difficult or dangerous terrain.
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