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==Exotic== These are grenades and explosives deemed too weird, bizarre or unique. They are often their own category as they do not follow into the normal conventions of a grenade. Basically, these are the super weird ones. ===Human=== ====Vortex Grenade==== [[File:VortexGrenade.jpg|150px|right|thumb|Vortex Grenade]] ''See main page here: [[Warp Weapons#Vortex Grenade|Vortex Grenade]]'' The most known of the exotic grenades. Vortex Grenades are grenades that open up a tear in reality and sucks in everything within the [[Warp]] much like that of a black hole. For all intents and purposes, Vortex Grenades are pretty similiar to Eldar D-Cannons, which are warp weapons, however the Imperium can not fully control the vortices of the Warp unlike the Eldar. Therefore, these vortices are doubly dangerous, as once they are created they behave in an unpredictable and uncontrollable manner. They may shrink, expand, vanish, remain for long periods of time, move or even divide. For this reason, they can be as deadly to their user as their intended targets. Due to this, Vortex Grenades are very difficult and expensive to produce; reserved only for the most elite and accomplished of warriors/servants of the Emperor. Seeing as how these grenades are nothing more than a piece of glassball barely holding in the power of the Warp, a simple detonator is needed to let the whole thing go to literal hell. Everyone and everything encompassed by the vortex is destroyed; all matter and energy is drawn through the vortex and it is turned into the very stuff of the warp. ====Psyk-Out Grenade==== [[File:PsykOutGrenade.jpg|150px|right|thumb|Psyk-Out Grenade]] Another well known exotic grenade. Psyk-Out weapons have similar effects to [[Psycannon|Psycannon bolts;]] they are anti-psyker weapons meant to fuck with the psychic stability of the target. Psyk-Out weapons could take both grenade and missile form. When they detonate they release fine dust particles which are heavily impregnated with negative psychic energy. This form of energy is extremely rare; in all of human space it can be obtained only as a [[Wat|by-product of the Emperor's metabolism.]] So yes, if one is thrown at you can say "Holy Shit" in both a figurative and literal sense of the term. Using the material to create anti-psyker weapons is considered by many to be a great waste, and their issue is strictly controlled. Psyk-Out weapons are useless against non-psychic targets. Against psychic creatures such as [[Daemon|daemons]] and [[Psyker|psykers,]] however, their effects are devastating. They are utilized by [[Culexus|Culexus assassins]] and by [[Witch Hunters|Witch Hunter armies]] ([[Exterminatus|as orbital missiles]]). Historically, they were wielded by the [[Sisters of Silence]]. ====Rad Grenade==== [[File:RadGrenade.jpg|150px|right|thumb|Rad Grenade]] Hand-held dirty bombs. Rad Grenades are weapons utilized by Inquisitors of the Ordo Xenos or Space Marines. Rad grenades detonate in a shower of tiny, radioactively-contaminated fragments. Each particle's radioactive emissions have a millisecond half-life, ensuring that the thrower can charge in without exposing himself to contamination. Nevertheless, those enemies caught in the initial blast will feel the rad grenade's debilitating influence for some time afterwards. It is unknown whether the AdMech utilizes Rad Grenades, but seeing as how they are always the main users of [[Radium Weaponry]], it would not be surprising in the slightest if we see some Skitarii scuttering around with a bag of these. ====Phosphex Bomb==== [[File:Phosphex_Bomb_Mortarion.PNG|150px|right|thumb|Phosphex Bomb]] Possibly the only type of [[Phosphor Weaponry|Phosphex weapon]] we have a picture of. A Phosphex Bomb is a thrown grenade-looking device that contains the nasty green living fire of phosphex. They were used ''extensively'' during the [[Great Crusade]] and [[Horus Heresy]] to lethal effect. However, by the 41st millennium, knowledge on how to make these abominations was lost. Possibly for the better. Once a Phosphex Bomb was primed and thrown, it explodes, leaving behind the infamous Phosphex compound. The Phosphex expands on contact with the air into a seething, liquid mist which burns with an eerie white-green flame that is attracted to movement. This flame ignites metal and eats into living tissue, and more ominously can not be extinguished by any means short of exposure to a vacuum. But as effective as this horrific weapon is, its use is not widespread as it has a tainting effect on planets beyond even radiation or nuclear weapons. Thus they were only sparsely deployed by [[Destroyer Squad|Destroyer Space Marines]] or in Imperial Army [[Medusa (tank)|Medusa's]], where they were known as '''Phosphex Shells'''. So far, there is only one dude who still uses Phosphex Bombs in the 41st Millennium, and he goes by the name of [[Mortarion]]. Given he most likely had extensive knowledge on these weapons, it is likely Morty kept all the secret recipes on how to make these things for himself. <gallery> Phosphex_Bomb_HHTCG.PNG|As it appears in Horus Heresy: Legion card game. </gallery> ====Tectomagnic Munitions==== [[File:Tectomagnic_Munitions.JPG|150px|right|thumb|Tectomagnic Munitions]] A Tectomagnic Munitions is the primary weapon of the [[Archaeopter Fusilave|Archaeopter Fusilave tactical bomber.]] As its name implies, the bombs cause tectonic and magnetic disturbances that weaken the geographical surroundings of the target. Think of it as the bomb version of the [[Tremor Cannon]] wielded by a [[Banehammer]]. Any infantry under the field of influence would be buried alive as the bombs turn solid ground into quicksand, whilst any vehicle would be rendered stuck and inoperable until it is thawed free. The Archaeopter Fusilave could carry up to six of these bombs under its casing. The bombs themselves are held together in a bundle-like casing. The Archaeopter Fusilave could choose to either release one bomb at a time, or unload its entire cargo at once, turning an entire battlefield into an open graveyard. Crunchwise, true to its name, these bombs could halve enemy mobility with a stratagem. It could also be re-used which makes it unique amongst other races' bombs. You can choose an enemy squad that is closing with your shooting units and it likely won't charge, while you shoot them with impunity. The bomb itself will deal solid 5 Mortal Wounds to a unit of monstrous creatures like Necron Wraiths. {{clear}} ===Eldar=== ====Void Mine==== [[File:Void_Mine_on_the_Voidraven_Bomber.jpg|200px|right|thumb|Void Mine]] The Void Mine is one of the most feared weapons employed by the [[Dark Eldar]]. Delivered with pinpoint accuracy by [[Voidraven Bomber|Voidraven Bombers,]] the void mine has two warheads, the first detonates a split second before the other. The first has no direct effect, it merely creates a bubble in reality that protects everything outside and condemns everything within. The second contains a particle of darklight, which when introduced into realspace produces a catastrophic implosion. If it were not for the initial bubble in reality, the explosion would be much bigger... so big that it would hit and destroy the Voidraven too, hence the precaution. As it is, though, anything caught within the crackling sphere is all but annihilated and a hemispherical crater is all that remains in the void mines wake. It's also possible to both increase the yield of darklight and remove the limiter that creates the reality bubble, increasing the blast radius exponentially but almost certainly killing the user along with an unacceptable amount of collateral damage (depleting the Kabal or destroying targets wanted alive). So most Kabals are carrying around a significant stockpile of WMD's casually as part of their arsenal. These bad boys despite being called a mine, acts more like a bomb and are so big that even a Voidraven Bomber could only carry one Void Mine per mission. Henceforth, Voidraven pilots are often quite pickish when it comes to murderfucking units with the Void Mine. ===Necron=== ====Death Spheres==== [[File:Death_Spheres.JPG|200px|right|thumb|Death Spheres]] Death Spheres are the primary armnent of the [[Necron]] [[Night Shroud]] bomber. A relic from the days of the [[War in Heaven]], a Death Sphere is a containment vessel imprisoning a fragment of anti-matter like those of a [[Particle Weapons|Particle Weapon]]. The warhead is kept phased out of the material universe until the Death Sphere is launched from the Night Shroud and detonates, unleashing an energy blast that annihilates all that it touches. On 8th edition tabletop, Death Spheres are the most powerful aircraft bombs in the game, inflicting a [[Rape|mortal wound on a 3+ and rolling 1d6 per model/3d6 per VEHICLE/MONSTER (capped at 12 dice).]] [[Cheese|Averages a little less than 7 mortal wounds on a 10 model unit or 2 mortal wounds on a VEHICLE or MONSTER.]] It also averages of around 8 mortal wounds against the rare few units of light vehicles that still exist, such as Killa Kans and Grot Tanks. Use these liberally and watch your opponent cry in his sleep.
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