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===Pulse Submunitions Rifle=== [[File:Submunition_Rifle.jpg|200px|right|thumb|Pulse Submunitions Rifle]] Because it'd be rather unfair for the Fire Warriors to get all the shotgun fun with their Pulse Blasters, there is the Pulse Submunitions Rifle. Hell, since the Pulse Blaster is relatively the newer gun, it might have been based on this cannon-sized rifle here. And despite being a rifle, its range is not that great, but impressive nonetheless considering that it is more of a shotgun rather than a rifle in the first place. The Pulse Submunitions Rifle is a primary weapon used by the XV9 Hazard Battlesuits, and it fires what can be described as a "Pulse shrapnel" shot that explodes above the enemy targets, covering quite an area with cover-ignoring pulse shots. While it does have a decent range as well as killing power, the trade off for spreading shots is its lack of armor-piercing capabilities, as even Flak Armor used by the Imperial Guard has a decent chance of brushing off a Pulse submunitions shot. Nevertheless it has proven to be an awesome tool for clearing out trenches and buildings of infantry, and wiping out tightly packed Ork and Tyranid hordes swarming at the position. The XV9 Hazard Battlesuit of Shas’O Vesu’r Ra’lai in particular sports an experimental rendition of the Pulse Submunitions Rifle as its primary armament. It sacrifices a degree of damage and blast radius in favor for a higher rate of fire, and the ability to be loaded with several potent, limited-issue warheads. Whilst powerful, these warheads are currently equally experimental as their barely-contained power can damage the Battlesuit itself. Shas'o R'alai is also your only source for a Pulse Submunitions Rifle model if you want to get one for your Hazard team. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> PulseSubmunitionsRifleSide.jpg|<center>Side View</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Pulse Submunitions Rifle |- | {{40k-Ranged-Weapon-Profile-7-8|r7=24"|s7=5|ap7=6|type7=Assault 1, Blast (5"), No Cover Saves|r8=30"|s8=6|ap8=0|d8=1|type8=Assault 2D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Experimental Pulse Submunitions Rifle |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Standard |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=4|ap=5|type=Assault 2, Blast (3"), No Cover Save, Special Ammunition}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Special Ammunition |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | EMP Shell |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=EMP Grenade|ap=-|type=Assault 2, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Hyper-Density Sabot |- | {{40k-Ranged-Weapon-Profile|range=36"|strength=9|ap=3|type=Assault 2, Gets Hot}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Cluster-Beam Shell |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=4|ap=4|type=Assault 2, Blast (5"), Rending, Gets Hot}} |} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | EMP |- | {{40k-Ranged-Weapon-Profile-8|range=24"|strength=6|ap=-1|damage=1|type=Assault 2|abilities=If the target is a VEHICLE, roll a D6. On a 3+, the target unit suffers 1 mortal wound in addition to any other damage.}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Hyper Density Sabot |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=9|ap=-2|damage=2|type=Assault 2}} |} |} |} |} |} |} </center>
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