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=====Enchanted Items===== ;In Setting Where Focus items are tools that aid in Spellcasting, their uses infinite and complex, Enchanted Items are spells stored in physical items. An enchanted item is more akin to a magical battery than any thing else, it stores a single spell's worth of energy until it is triggered, and once triggered it is depleted, until more energy can be put in. The primary examples of this would be Harry's Force Rings. These are essentially just a set of rings, each enchanted to save up and store little bits of Kinetic Energy whenever Harry moves his arms, releasing all that energy as a coherent blast of raw kinetic energy when he triggers them. However once they have been triggered, they need to be recharged again. The blast of force released always acts in the same way (A single coherent beam of force), and in fact cannot be charged beyond a certain point as the spell has a maximum power limit (to avoid shattering the rings on Harry's hand). The secondary, but more common example of this would be Harry's duster, which has been enchanted to be constantly tougher than regular leather, protecting against bullets and blades (up to .50 caliber rifle rounds) but not as much against blunt force. Unlike his force rings, Harry's duster does not need to be actively charged for the spell to work, however the enchantments need to be repaired and maintained once every year to keep them operating at full effectiveness. '''For Players: an A-Z List of potential "prefix"mancies that don't really fit in any particular column and can be used to make a character''' *Agromancy (Farm Magic, or the magic of growth) *Brontomancy (Thunder/Lightning Magic) *Chloromancy (Plant Magic, also see Floramancy) *Chronomancy (Time Magic, MUHUHAHAHAHA) *Cryomancy (Ice Magic) *Eromancy (<s>Love</s> Sex magic, it makes you horny, Love Hurts) *Faunamancy (Animal Magic, whether this is shapeshifting or a Disney Princess singsong with the birdies is up to you) *Ferromancy (Iron Magic / Technology) *Floramancy (Flower Magic specifically, opium poppies anyone?) *Meteoromancy (Weather magic, Make it rain!) *Pathomancy (The magic of making diseases and contagions, Nurgle approves) *Photomancy (Light Magic, lasers ahoy) *Radiomancy (Radiation magic, Dr Banner, pelted by Gamma radiation, turns into a cancerous husk) *Sonosmancy (Sound Magic, put your hands up and shout) *Volcanomancy (Lava/Magma Magic, for when you want to bring Vesuvius to you)
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