Editing
Codex - Squats
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Golem Androids of Hashut==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Wait. Are those Necrons fighting alongside those Chaos Squats!?" - Last words of Colonel Manfred of the Iktal V Planetary Defense Force'' <div class="mw-collapsible-content"> With their alliance to Warmaster Horus, the first Squats that would later make the League of Emberg gained access to abilities and skills that their Imperial Loyalist kin did not have. Under the guidance of Hashut, whom they chose over any other of the four major Chaos Gods, the Chaos Squats made many terrifying weapons of war and abominable creatures to sow suffering among those who would stand in their way. Besides of the Bull Centaurs, who are the results of genetic mutations through warp powers, their other great success has been the Golem Androids of Emberg. For strange reasons easily mistaken for Necrons at first glance, Golem Androids do share some similarities with them. Both are mechanical humanoids that look like skeletons. Both share a terrifying resilience and are very destructive, yet this is where the similarities end. The androids are made of a mixture of plasteel and iridium as opposed to the necrodermis from which Necron bodies are made. While Necrons are soulless and mostly emotionless, inside each such construct of Emberg there is a daemon that was shackled, rammed into the mechanical body and forced to obey the orders of their creator. Although powerful, Golem Androids will at best try to pervert the orders given to them to spite their master. At worst they will try to outright rebel to gain their freedom. Armed with an impressive array of weapons and arcane technologies tainted by warp energies, Golem Androids are a dreadful and difficult enemy due to their daemonic nature. The constructs can even still channel the powers they had as daemons. Due to their rebellious nature, the Chaos Squats need either a Sorcerer or Guild Engineer to ensure that they obey. Yet once the Controller is slain, the androids will try to defy the orders given to them or outright turn against those who once thought of themselves as the Golem's masters. While they are just as capable of soaking up damage just as the Bull Centaurs, these mockeries of the Machine Spirit are not possessed of their brutish cousins rage, instead being slow and methodical in destroying their enemies. Only with the complete vaporizing of their mechanical bodies may these malevolent constructs be defeated. </div> </div> '''Battlefield Role''' - Heavy Support <br>'''Points Cost''' - 180 {|border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition |- | Golem Android || 4 || 3 || 4 || 5 || 2 || 2 || 2 || 9 || 3+/5++ || Infantry || 3 Golem Androids |} <br style="clear: both; height: 0px;" /> '''Wargear''': *Golem Ray Gun *Rock Drill '''Special Rules''': *League Affiliation (Emberg) *Fearless *Hatred *Slow and Purposeful *Daemon *Move Through Cover *Very Bulky *Rebellious: Unless it includes a Guild Engineer with the League Affiliation (Emberg) special rule or a Sorcerer of Hashut, an unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a roll of a 4+, this special rule has no effect this turn. On a roll of a 2 or 3, the unit is rebelling until the start of its following turn. A rebellious unit may not voluntarily move, shoot or charge. A rebellious unit must still complete compulsory moves, such as Pile In and Fall Back moves. On a roll of 1, the unit's control transfers to your opponent until the start of your next turn (though the opponent can still shoot at and charge the Golems, the Golems will still make attacks back if locked in combat with your opponents units only). Independent Character that are not a Guild Engineer from the League of Emberg or a Sorcerer of Hashut cannot join a unit of Golem Androids that do not contain the aforementioned units. It is too risky! '''Options''': *May include up to 3 additional Golem Androids (60pts each) *Any Golem Android may replace their Rock Drill with a: **Rock Saw (5pts) **Rock Cutter (5pts)
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information