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Adeptus Titanicus/Tactics
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===Squadrons=== Warhounds have the incredible benefit of grouping up into squadrons of up to three. This brings a number of benefits: *'''Deployment''': Squadrons are deployed together as one unit - so three Warhounds can be deployed simultaneously as opposed to, for example, a single Warlord. *'''Activating Squadrons''': Squadrons are activated as one unit in each phase, and all members of the squadron must move, shoot, and in general do everything else simultaneously. They ''cannot'' be activated individually however. *'''Orders''': An order issued to one member can be applied to all members - or not, as you choose. You can issue orders individually if you'd like. *'''Coordinated strikes''': Squadrons can also declare they are conducting a coordinated strike - improving armour rolls. Most practical if a titan's void shields are not relevant. *'''Void Shields''' **Void shield shenanigans in squadrons can massively improve their staying power. **If a squadron of three is in base contact, hits can be fielded onto any of the member's void shields. This allows you to use the best save in the group - equally, failed saves may be forced onto any member of your choosing. Effectively, Warhounds can maintain their 3+ void shield for extended periods making them surprisingly resilient. To collapse their shields all three must be destroyed or base contact must be broken **Equally, this can play into mobility. Their move may be boosted using their void shield instead of the reactor, whilst maintaining the save on one Warhound and passing this save onto the others.
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