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Codex - Angry Marines 7th Edition
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====Chapter Master Temperus Maximus==== The Chapter Master of the Angry Marines, Master of RAEG over all Angry Marines, and living embodiment of the Angry Primarch's middle finger to the enemies of mankind. Temperus Maximus' rage cannot be easily translated into table top games without the table breaking and the plastic miniatures fleeing in terror. His legacy of hatred is a testimony to his chapter. He is entombed in Dreadnought Terminator armor not for punishment, nor for his own protection, but for the safety of his comrades lest he explode with rage. [[Image:Temperus-maximus-real.png|400px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Chapter Master Temperus Maximus || 7 || 3 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++ || Infantry (Character) || 1 (Unique) || 275 |} <br style="clear: both; height: 0px;" /><br> Temperus Maximus takes up a Lord of War slot, not an HQ slot. '''Wargear''': *Terminator Armor *Sub-sonic Battle-cry (assault grenades) *A pair of Power Feet *'''Adamantium Cigar'''- The Adamantium Cigar is the Chapter Master's personal badge of manliness and badassery, an heirloom from the Angry Primarch himself. With it Temperus gains the Fearless special rule. *'''Rip & Tear'''- These are the personal WMDs of Temperus Maximus himself, crafted by refined hatred, forged by the furnace of pure rage, and embedded with the most pissed-off machine spirits in existence. These are a matched pair of Unique chainfists with the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! type |- |- | Rip and Tear (Ranged)|| 24|| 4 || 3 || Assault 2 |- | Rip and Tear (Melee)|| -|| x2 || 2 || counts as two Melee weapons, Armourbane |}<br style="clear: both; height: 0px;" /><br> '''Warlord Trait''' *"Get over here you fuck" Special Rules''': *Angry Marine *Independent Character *Eternal Warrior *Fearless *Inspiring Rage!!! *Rampage *'''Titanic Might and Balls of Adamantium'''- Chapter Master Temperus Maximus is a hard fucker to kill. Nothing more can be said about that. And he doesn't even use an Iron Halo or Storm Shield! Yet he counts as having a 4+ Invulnerable Save! *'''RIGHT IN THE NUTS, FUCKER!'''- Whenever an opponent fails to land an attack on Temperus Maximus in close combat, the Chapter Master responds with a swift but ''very'' painful kick to their balls with his master crafted power feet for their incompetence, debilitating even enemies without balls or genitals to start with. Whenever an opponent rolls a 1 to hit Temperus Maximus during an assault phase they take a single Str:6 AP:4 hit. *'''Orbital Barrel of FUCK YOU!!'''- Temperus Maximus has the authority to call down a Strike Cruiser from orbit to crush his pathetic foes, literally. Calling down an Orbital Strike cruiser otherwise counts as firing a ranged weapon and uses the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Orbital Strike cruiser|| Infinite|| D || 1||Ordnance 1, Barrage, Apocalyptic Blast, look! what is that in the sky? .... A Strike cruiser?!? run for your lives!, one use only, orbital (see space marines codex) |} <br style="clear: both; height: 0px;" /><br> what is that in the sky? .... A Strike cruiser?!? run for your lives! - after you have rolled to scatter with this weapon, all Units under the Apocalyptic Blast Marker (Friend's, foe's and Units locked in combat) must make a Morale Check. (Vehicles pass this Morale Check automatically.) If this, Morale check fails, The unit remains where it is. on the other hand if this Morale Check is passed The unit must move, 1D6" away from the center of the Apocalyptic Blast Marker. If, The unit is made up of only Bikes, Jetbikes, Jump Units, Jet Pack Units, Beasts, Cavalry, Flying Monstrous Creatures, Gargantuan Creatures, Flying Gargantuan Creatures, and/or Vehicles which are not Heavy Vehicles, Walkers, and/or is not Immobilised, The unit must move, 2D6" away from the center of the Apocalyptic Blast Marker instead of 1D6". (if a unit is embarked inside a vehicle, The unit pass this Morale Check automatically, and You must only move the Transport Vehicle, with the passengers still on board it.) (Units that were locked in combat is no longer locked in combat after this movement.) (Immobilised Vehicles still can not move, unless it is a model with the "MUST ... MOVE ... TO ... KILL" Special rule.)
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