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Codex - Necrons: /tg/'s 9th Edition
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====C'tan Shard of the Deceiver==== This unit contains 1 C'tan Shard of the Deceiver ('''Power Rating: 15'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | C'tan Shard of the Deceiver || 8" || 2+ || 2+ || 6 || 7 || 9 || 5 || 10 || 4+ || 300 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Golden Fists''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Golden Fists''' || Melee || Melee || User || -3 || 3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Dimensional Translocation"> See Army Rules - Universal </tab> <tab name="Enslaved Star God"> This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. </tab> <tab name="Grand Illusion"> At the start of the first battle round, you can select up to three friendly {{W40kKeyword|Necrons}} units. Remove those units from the battlefield, then set them up anywhere on the battlefield that is more than 12" from any enemy unit. If the mission you are playing uses the Strategic Reserves rules, you can place any of those units into Strategic Reserves instead. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Misdirections"> Each time an attack is made against this model, subtract 1 from the hit roll. </tab> <tab name="Necrodermis"> This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Reality Unravels"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> '''Powers of the C'tan:''' This model knows the ''Mind Tricks'' C'tan Power and one other C'tan Power selected from the Powers of the C'tan. At the end of the Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. '''Keywords:''' *Faction: {{W40kKeyword|C'tan Shard}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|C'tan Shard of the Deceiver}}, {{W40kKeyword|Character}}, {{W40kKeyword|Fly}}
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