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Codex - The Covenant
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==Heavy Support== ===Heavy Grunt Squad=== Power 2, Points per model 4 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Heavy Grunt|| 5" || 5+ || 4+ || 2 || 3 || 1 || 1 || 5 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit consists of 5 Heavy Grunts armed with Plasma Pistols. It may include 5 additional Heavy Grunts (Power Rating +2). :'''Wargear Options''': Every model MUST take a weapon from the Special Weapons list. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, UNGGOY ===Heavy Elite Squad=== Power 7, Points per model 13 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elite Ultra|| 6" || 3+ || 3+ || 4 || 3 || 1 || 2 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit consists of 5 Elite Ultras armed with Concussion Rifles. :'''Wargear Options''': *Any Elite may replace their Concussion Rifle with a Fuel Rod Gun: +5pts *One Elite may replace his Concussion Rifle with a Plasma Launcher: +25pts :'''Abilities''': *For the Great Journey! *Assault Harness: Grants a 5+ invulnerable save. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, SANGHEILI ===Wraith=== Power 11, Points per model 170 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Wraith|| * || 6+ || * || 7 || 8 || 12 || * || 7 || 3+ |} <br style="clear: both; height: 0px;" /> {| class="wikitable" |- ! Remaining W ! M ! BS ! A |- | 7-12+ | 10" | 4+ | 3 |- | 4-6 | 7" | 5+ | D3 |- | 1-3 | 4" | 6+ | 1 |} :This unit contains one Wraith equipped with a Heavy Plasma Mortar. :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Heavy Plasma Mortar|| 48" || 8 || -3 || 3 || Heavy D3+3 || Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': *Any Wraith may replace its Heavy Plasma Mortar with Twin Fuel Rod Pods: Free *Any Wraith may take a Pintle-Mounted: **Plasma Cannon: +10pts **Twin Plasma Cannon: +15pts *May take a layer of Vehicular Energy Shielding: +20pts :'''Abilities''': *Heavy Skimmer: This model does not suffer the penalty for shooting Heavy weapons on a turn in which it has moved. *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE ===Locust=== Power 10, Points per model 100 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Locust|| 6" || 4+ || 3+ || 5 || 7 || 8 || 2 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains one Locust equipped with a Boring Laser and two Layers of Vehicular Energy Shielding. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP !! Damage !! Type !! Abilities |- | Boring Laser|| 36" || 7 || -2 || 3 || Heavy 3 || - |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': May take one more layer of Vehicular Energy Shielding: +20pts :'''Abilities''': *Overdrive: The Locust pilot may drain energy from the vehicle's shields in order to increase the strength of the Boring Laser. For every layer of shielding the player disables until his next shooting phase, improve the Strength, AP and Damage of the shot by 1. *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE ===Sharquoi=== Power 6, Points per model 82 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Sharquoi|| 6" || 4+ || - || 6 || 7 || 8 || 4 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains one Sharquoi. It may include 1 additional Sharquoi (Power Rating +6) or 2 additional Sharquoi (Power Rating +12). Each Sharquoi is equipped with Spike Fists. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP !! Damage !! Type !! Abilities |- | Spike Fists|| Melee || x2 || -3 || 3 || Melee || When attacking with this weapon, you must subtract 1 from the hit roll. |} <br style="clear: both; height: 0px;" /> :'''Faction Keywords''': COVENANT :'''Keywords''': MONSTER ===Goblin=== Power 6, Points per model 95 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Goblin|| 8" || 4+ || 3+ || 5 || 5 || 5 || 3 || 6 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains one Goblin armed with a Power Fist, Concussion Rifle, Fuel Rod Beam and Shardstorm Launcher. It may include 1 additional Goblin (Power Rating +6) or 2 additional Goblins (Power Rating +12) :'''Wargear''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! Damage !! Type !! Abilities |- | Shardstorm Launcher|| 12" || 6 || -1 || 1 || Heavy 8 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. All failed To Hit rolls made with this weapon may be re-rolled. |- | Plasmablaster Launcher|| 12" || 4 || -1 || 1 || Heavy 8D3 || Blast, All failed To Hit rolls made with this weapon may be re-rolled. |- | Power Fist|| Melee || x2 || -3 || D3 || Melee || - |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': *The Goblin may swap any of its Fuel Rod Beams for a Heavy Needler: Free *The Goblin may swap its Shardstorm Launcher with a Plasmablaster Launcher: Free :'''Abilities''' - Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. :'''Faction Keywords''': COVENANT :'''Keywords''': VEHICLE, FLY, JET PACK
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