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===Elite: Nicassar Clansmen - ''50 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Flatbear Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Clansmen || 2 || 3 || 2 || 3 || 1 || 2 || 1 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Clansmen<br> :'''Unit Type''': Infantry<br> :'''Wargear''': Pulse pistol, Combat armor :'''Options''': * May take up to five more Clansmen for ''10pts/model'' :'''Special Rules''': Brotherhood of Psykers (Mastery Level 1) :'''Psyker''': The Clansmen generates powers from the Telekinesis, Void-Sight and Divination disciplines. '''Void-Sight''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! Power Number ! Power Name ! Charge Level ! Description |- | Primaris Power | Ferry | Warp Charge 1 | ''Using the powers that the Nicassar have developed to propel their ships in the void, the caster uses a mere glimmer of that power to help speed the journey of a vehicle.'' Ferry is a Blessing that affects a vehicle within 18" of the caster. That vehicle may move an extra 6" of combat speed during its next movement phase. |- | 1 | Telekinetic Plow | Warp Charge 1 | ''Pushing the terrain aside with their powers the caster helps ease the journey of the target.'' Telekinetic Plow is a Blessing that targets the Psyker and it unit. The Psyker and it's unit gains the Move Through Cover special rule. |- | 2 | Guidance | Warp Charge 1 |''The Caster helps bring a deep striking party to the ground safely with their powers.'' Guidance is a Blessing that targets the Psyker. Allied models Deep Striking within 6" of the caster do not scatter. |- |3 | Telekinetic Weapon |Warp Charge 1 |''Using their telekinetic powers, the caster fights with their melee weapon at range.'' Telekinetic Weapon is a Witchfire power with a range of 12". The model (or models) that cast this spell each inflict a single hit on the chosen unit with their melee weapon, even if they are not in close combat. |- |4 | Escape Through The Void |Warp Charge 3 |''Using their mastery of Telekinesis, the Nicassar pulls a Vehicle from real-space, moving it to a far away spot in a matter of moments.'' Escape Through The Void is a Blessing that affects a single vehicle within 18". Target vehicle is placed in reserves and can arrive next turn within 12" of any side of the board. |- |5 | No Portal Barred |Warp Charge 2 |''Through sheer force of will, the Nicassar caster moves any intervening terrain from its current real-space position for just long enough to allow a vehicle to pass.'' No Portal Barred is an Blessing that affects a vehicle within 18". That vehicle may pass through Difficult terrain, Dangerous Terrain, or Impassable terrain with no ill effects until the next Psychic Phase. |- |6 | Telekinetic Pull |Warp Charge 2 |''Using the vast power of their telekinetic prowess the Nicassar helps speed the travel of their allies.'' Telekinetic Pull is a Conjuration power. Choose a single unit that is currently in reserves. That unit automatically arrives on the field, if it is Outflanking then it may choose which table edge it arrives on and if it is Deep Striking then it does not scatter. |} <br style="clear: both; height: 0px;" />
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