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Warhammer 40,000/7th Edition Tactics/Chaos Space Marines
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===Emperor's Children Rapture Battalion=== The Rapture Battalion is like the Basic Chaos Detachment, except you also get access to the Kakophoni as a Core: *'''Kakophoni:''' Lucius or a Chaos Lord (with MoS and VotLW since EC detachment) joins 3-6 units of Noise Marines. They gain the Split fire rule, and all Sonic weapons gain Shred. If you take all 6 Noise Marine squads, all Sonic weapons get +1S. The Rapture Battalion has the following bonuses: *'''Lord of Hedonism''': Reroll your Warlord Trait if rolling on the Emperor's Children table and this is your primary detachment. *'''[[Dark Eldar|Combat Drugs]]''': Used by any detachment that is an Emperor's Children Army. After deployment roll one d6 to see the bonus the entire detachment has (non-vehicle, sorry no coke-fueled Helbrutes). *#+1WS. Army-wide WS5 ensures you are never hitting on less than a 4+, even against WS10. *#+1BS. BS5 Noise Marines with Shred and Split-fire can bring the pain. *#+1I. You're already I5/6 due to Mark of Slaanesh, but could help when going up against Eldar/Dark Eldar/Harlequins/any unit that can be Sweeping Advanced. Or if you go against Death Guard since they have ways to easily reduce initiative as well now. *#+1S. Great all around, but don't think this gives you S10 powerfists (it gives you S9). *#+1T. Pretty damn good. Best result you could hope for. If you roll this while your warlord is on a bike, laugh as you now best the Nurgle Bike Lord with FnP 4+ ''and'' T6. Even T5 and FnP 4+ is ridiculously tough to shift. *#+1A. Extra attacks on squads of Termies and melee-built Noise Marines are always welcome. Ultimately, what limits CD's usefulness is that it is one roll for the army, and 4/6 of the options are melee specific, while only 1 is ranged specific for synergy with Sonic weapons, and the last improves any army. Make 1 bad roll and the entire army will suffer, but this is only a real problem if you overspecialize your army for one task - have both shooting and melee to guarantee you can't be screwed, or commit to close combat and count on the 5/6 chance to get something nice.
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