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Codex - Q'Orl: /tg/'s 9th Edition
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==Crusade Relics== ===Artificer Relics=== *'''Cranial Sentry Implant:''' ''In battle, knowing where the enemy is is an important part of one's strategy. This cranial implant informs the wearer of any nearby activity, making him prepared for any enemy assault.'' ::Enemy units do not gain any benefits in the Fight phase from charging, being charged, or by performing heroic interventions against this unit. In addition, this unit may Overwatch once a turn without the need for the associated Stratagem. *'''Grafted Winglet Gyroscopes:''' ''A number of minuscule gyroscopes are mounted on this Q'Orl's wings, granting him an extreme maneuverability.'' ::Unit with the {{W40kKeyword|Fly}} keyword only. Add 6” to this unit's movement distances. In addition, this unit can charge even in a turn in which it fell back. *'''The Queen's Armor:''' ''This individual has been bestowed a piece of the Queen's exoskeleton, crafted into an armor of complex design to aid him in his conquests.'' ::Add 1 to this unit's Thougness characteristic and Armor saving throws. ===Antiquity Relics=== *'''Palanquin of the Honoured Dead:''' ''Even in Q'Orl society, with its regimented hierarchy and oppression, there is some honor to be had for the humble workers and warriors. The Palanquin of the Honoured Dead is a giant, suspensor borne display of the skulls of Q'Orl's who have fallen heroically in battle. Although heroically for the Q'Orl is more dependent on whether your act aided the survival of those higher up the hierarchy than you, the Palanquin f the Honoured Dead is unusual because the skulls of those it honors are from all levels of Q'Orl strata. You will find the skull of a humble worker who jumped in the way of a bolt shell right next to that of a Prince who dueled an imperial knight. At the center of the display, with all the other skulls carefully arranged so that they both look outwards but also seem to gaze up the centerpiece, is the skull of a long-deceased queen, made iridescent by careful refractions and eddies of light caused by the suspensor field. The Palanquin is also not a single relic, but a host of such morbid items which are routinely returned to the Q'Orl homeworld to be updated with new skulls and repaired. Once renewed the palanquin is dispatched to a frontline sector. There, a commander is selected by a panel scholars and other commanders, who select a Q'Orl who has recently distinguished themselves in battle to be borne aloft on the palanquin, to attend to and defend the display it carries. This being Q'Orl society, however, this can be a double-edged honor. On one hand, the panel may have given the honor in honest recognition of the Q'Orl's deeds in warfare. Alternatively, the panel may contain a cabal of the nobility who wish for one particular Hive Prince to be put in a position where they may be killed by an enemy. For the honor of riding upon a Palanquin of the Honoured Dead is not one you can refuse. To be chosen means going into battle on the relic, and either winning or dying, anything else would mean disgrace.'' ::{{W40kKeyword|Hive Prince}} only. The unit gains the {{W40kKeyword|Titanic}} keyword and roll a D6 whenever this unit suffers a wound; on a 5+ the wound is ignored. In addition, roll a D6 every time a friendly {{W40kKeyword|Q'Orl}} {{W40kKeyword|Soldiers}} model loses a wound within 12" and line of sight of this unit; on a 6 that wound is ignored. However, this unit may never move in a direction that would take it further away from any enemy units, and if it is eligible to charge an enemy unit then it must do so. If you lose a battle with a unit equipped with this relic, then they automatically gain the '''Dishonored''' Battle Scar and loses this Relic. *'''The Shell of Shangri Mei:''' ''A gruesome item, the chitinous shell of a Q’Orl Prince who defied their Queen and attempted to overthrow the entirety of Q’Orl aristocracy. Nobody knows what drove them to such a suicidal act, but they failed, and were captured and was sentenced to the most humiliating and agonizing punishment a Q’Orl can ever undergo. They were chained outside the palace of the queens on the Q’Orl homeworld and doused in a nanobot solution. Over the course of five Terran decades, the nanobots slowly began to peel away Shangri Mei’s chitinous carapace, stimulating the nerves beneath with electrical shocks and pain-inducing antigens, while also ensuring that no diseases would take hold and synthesizing nutrients from the air so Mei wouldn’t simply die. For 50 years, Mei sat screaming outside the palace, as one by one their chitin plates were stripped from them and collected by attendants. When finally, Mei was left standing as naked as a flayed human, the Queen was brought from her palace on a gigantic palanquin, whereupon she took one look at Mei, and vomited gout of acid onto the prisoner. In one final torment of agony, Mei was dissolved by the acid, screaming as they were reduced to nothing more than a slurry of biological sludge, which was quickly cleaned up by menials. An armour fashioned from Shangri Mei’s shell was created and is grafted onto a noble who is deemed to have grossly transgressed or failed in battle, sending a simple message. Repent and make up for your failure, or end up like Shangri Mei.'' ::{{W40kKeyword|Hive Prince}} with '''Dishonored''' Battle Scar only. This unit adds 1 to its Saving throws and Toughness characteristic and may fire twice during its Shooting phase and fight twice during the Fight phase. If you lose a battle with a unit with this Relic equipped then this unit is automatically slain and removed from your crusade force (i.e., they lose all progression they may have had up to this point). However, if you win the battle then this Relic is removed from this unit and this unit gains double experience from the battle and loses its '''Dishonored''' Battle Scar. ===Legendary Relics=== *'''Neuroelectric Cranial Amplifier:''' ''A seemingly simple array of wiring and charge arrays that connects every Q’Orl in a unit. The system does nothing while a unit is moving, but when stationary it shuts down all the brain functions responsible for balance, moving, and other similar functions, accounting for about 50% of a Q’Orl’s brain function. This excess function is then used to generate a building charge, which is amplified by static arrays between all other Q’Orl in the unit. In other creatures, this would be useless as they would simply fall over without that 50% of their brain, but Q’Orl can lock their shell segments together to prevent this. The stored power is then channeled to their weapons, for devastating effect.'' ::A unit with this Relic adds +2 to the Strength characteristic and +6” to the Range characteristic of weapons from the ''Voltage Weaponry'' list this model is equipped with for every turn in which it and at least another {{W40kKeyword|Soldiers}} unit within 1” did not move. This can stack up to +4 strength and +12” range. If a unit benefits from these bonuses in the Shooting phase then it may not charge in the following Charge phase. *'''The Queen’s Reach''' ''The Queens of the Q'Orl are not blind to what takes place in their society. They are aware of the backstabbing, the plots, the outright wasting of the lives of their underlings, as much as the rest of the Q'Orl population may think that the Queen is too far above them to pay any notice, the exact opposite is the case. Most of the time, however, the Queen does not need to take any action, as Q'Orl society and military have become adept at managing the chaos that their otherwise orderly hierarchy hides. When a Queen normally wishes to act she will dispatch nobles to delivery a message or challenge someone to a duel on her behalf. There are times however when the queen requires a more subtle touch, and for that, she has the Queen's Reach. The Queen's Reach is a rifle that is grafted onto a chosen of the queen and fires a solid slug using a vast, electromagnetic charge. What makes the round so dangerous however is that the core of the projectile fired is made of a solid lump of nanobots. When penetrating or colliding with a target the nanobots bury deep into whatever surface they find and begin to deconstruct it. Even the mightiest of foes, who would normally not be harmed by such a weapon, find themselves falling apart at the atomic level. Even refractor shields are of no use against this weapon, as even if the round is stopped by a force field, the nanobots within are propelled forwards through the shield regardless. To ensure that Q'Orl society does not become aware of this tool of the Queen the ones who use it are mind-wiped before and after its use, and the weapon itself can be easily sculpted to look like any weapon a Hive Prince might already carry. Thus, the will of the Queen can be enacted, without any other soul alive being aware that anything ever happened.'' ::{{W40kKeyword|Hive Prince}} only. This Relic replaces a weapon the bearer is equipped with and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Queen’s Reach''' || 60” || Heavy 3 || 8 || -3 || 3 || This weapon may target {{W40kKeyword|Character}} units and invulnerability saves made against this weapon suffers -1 to their rolls. Each time an enemy {{W40kKeyword|Character}} is slain by this weapon; you gain 1 additional Victory Point and may fire with this weapon an additional time as if it was the Shooting phase. Additional attacks from this weapon cannot generate further additional attacks. |} [[Category:Awesome]] [[Category:Codex /tg/'s Edition]] [[Category:Q'Orl]] [[Category:Warhammer 40,000]] [[Category:Warhammer Homebrew]]
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