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Nobledark Imperium Imperial Forces
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== Hubworld League (Squats) == === Destroyermen === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''''Heavy Infantry of the Hubworld League:''''' Destroyermen are the heavy infantry of any squat army. The concept of Destroyermen originally derived from the squat custom of having people who would risk their lives as the first ones to enter an unexplored cavern or mine shaft, to see if it was safe to enter. Despite being clad in the best protective gear available, this work was extremely dangerous — as evidenced by the casualty rate — but at the same time it paid extremely well. However, being mostly collectivists, a squat clan would often not waste all of the earnings on themselves. Instead, they would put into upgrading and improving the protective suit, making it more likely that the individual performing this job would keep coming back intact. This bizarre method of technological natural selection went on for millennia, until eventually most squat colonies had numerous sets of masterwork craft powered armor scattered among various clans. From there it was a simple leap to go from using this armor for checking for gas pockets and occasional hostile xenos to using them in open warfare against threats like Orks. Destroyermen are often the “tip of the spear” in squat armies, fighting in areas where casualties are likely to be high. Destroyerman armors have often been in squat families for generations, and the living clan members are fiercely protective of them, seeing them as emblems of their clan’s glory and heritage. <div class="mw-collapsible-content"> Like most squat technology, the concept of Destroyermen and Destroyermen suits was developed during the Age of Isolation, the period in which the Hubworld League was cut off from contact with the majority of humanity. Destroyerman armor is often referred to as the little brother of Space Marine terminator armor, and there is a grain of truth to that statement; Destroyerman armor and Terminator armor actually spring from a common source: the environmental hazard suits used for working in hard vacuum or mining in inhospitable conditions during the Dark Age of Technology. However, whereas Terminator armor was retrofitted for military usage and has been increasingly refined for combat over millennia, Destroyerman armor is much more sedate. This is in part because Destroyermen were never expected to see combat on the level that most Space Marines do, and in part because the ability to efficiently manufacture some of the higher-end devices for the armors (like teleporters) was lost during the Age of Strife. In general, Destroyerman armor is more geared towards making sure the wearer and the armor survives, rather than making a more efficient killing machine like Terminator armor. There is also the issue of the armor wearer; although the armor may be high quality, the person inside the armor is still only human, thus lacking the genetic modifications typical of Space Marines or Sisters of Battle (particularly the Black Carapace of the former) and therefore limited what a Destroyerman is capable of. </div> </div> === Desperados === Desperados are the scouts of the Hubworld’s military. Typically drawing their ranks from the young and impetuous members of Hubworld society, desperados are often hotheaded and eager to make their name. When on duty, desperados spend most of their time on the outskirts of Hubworld society, traversing the planet in search of undiscovered mineral lodes, making sure the machinery that keeps the hold functioning is still intact, and even acting as ranch hands on the few worlds in the Hubworld League capable of supporting grox herds. Desperados typically ride jet bikes, which have the easiest time traveling over the geologically unstable surface of many worlds of the Hubworld League, but wheeled vehicles are not uncommon. The Hubworld League has the largest collection of human-made jet bikes in the Imperium, lovingly passed down family lines for generations. In times of war desperados find themselves conscripted into Hubworld military actions, acting as raiding parties, scouts, and light skirmishers. Other, better-trained forces serve as more dedicated mechanized cavalry combatants. === Hubworlder Land Trains === Not all planets are so lucky as to have a breathable atmosphere, tolerable levels of radiation, and stable tectonic activity. The people of the Hubworld League near the galactic core know that better than most, as many of their worlds exist near the galactic core and therefore are under constant upheaval from tidal flexing in the gravitational pull of a gas giant, pulsar, or the core of the Milky Way itself. On many worlds it is not even possible to build the traditional bunker-like fortresses favored by Hubworld architects. Instead, the primary form of squat habitation is in the form of Land Trains. Land Trains were originally developed on less hostile worlds, designed as caravans to bring raw ore and other goods between major settlements. On less stable worlds, however, land trains have been refitted to become settlements in and of themselves, ballooning in size to encompass the populations of entire cities. These trains are typically found on the less tectonically stable worlds and often contain large amounts of mining equipment, allowing Hubworlders to mine the ores that drive their civilization while still being able to move out of the way of newly formed fissures and tectonic rifts Many who see Hubworlder Land Trains draw parallels with trains from other worlds. The comparison is better in some ways than others; a better comparison might be an armored trade caravan, albeit one with treads and an ability to mine its own raw materials. Hubworlder Land Trains are formed by linked cars much as more familiar trains do, but they do not follow tracks. After all, on these worlds sedentary or semi-permanent structures are a death sentence. Instead, land trains have treads, allowing them to climb over even highly angled surfaces. As with almost every piece of technology they developed, the Hubworlders soon found that it was easy to repurpose their caravans for war. Armored sides designed to shrug off micrometeorite impacts and stellar radiation are equally well suited to deflecting enemy fire. Furthermore, the large size of the trains makes them ideal not only for housing troops and transport materiel but also supporting truly massive weaponry, potentially making them armored juggernauts when used correctly. [[category:Nobledark Imperium]]
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