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===Sample "Milestones"=== The following are some simple things to go on at certain points in the game. *Lights go out permanently (including emergency lights), only flash-lights and other "temporary" means of illumination work. *Sleeping bodies disappear *Alarm system goes off. This could be anything from just a bell to the sprinklers showering everyone. The alarm does not stop and must be dealt with for the sake of sanity. *Increasing number of "encounters" or new types of encounters. *Removing sections of the building - consumed by darkness or just mysteriously locked. *Recurring "hunter" appears. *Electronics stop functioning. *Other students and the teachers just go missing. *The lights go back on but everything outside is just inky blackness. *Severe medical situation; allergic shock, injury, mental sickness "activating". * Etc. Etc.
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