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===Heroes=== *'''Captain:''' Your most versatile hero. Anything you need, the captain is capable of filling in. He's not that bad alone either, with a 3+ quality and a 4+ defense with Fearless. Their special ability is Inspiring Presence, which makes an attached unit of Infantrymen, Knights, or Greatswords count as Quality 3 - costly since this doubles the captain's cost, but makes that unit very strong. **Melee: Your basic hand weapon is pretty good, giving a full three attacks, and your melee upgrades are cheap as hell. You can go for dual wielding (6 attacks is not a joke), halberd (Rending), great weapon (AP 2 is great for heavy armor), a spear (Phalanx), or a lance (which grants Impact 1, but is only available if the captain's mounted). **Shooting: While not given by default, the captain can gain some guns, a rarity among AoF. What you have is rather slim, however: you can only buy a pistol (12" A1 AP 1), a rifle (pistol with double range), or bow (30" A1). The guns are pretty strong, since they can punch through armor at range. **Mounts: Your cheapest mount is the horse, which is Fast and has Impact 1 - Perfectly equipped for lances. The pegasus has Flying on top of Fast, and has its own attacks on top of Impact 3 as well as improving the Captain's Tough value by +3. The griffon is a very pricy but tanky wall with a +2 to defense and +6 to Tough, and it has some devastating attacks with Fear and Flying. The dragon is a bit more expensive and is pretty much a griffon with Fire Breath. *'''Champion:''' Essentially a toned-down captain. They don't get access to any guns, so they're dedicated to melee alone. They also lack any manner of mounts except for the horse. Their special rule is Battle Chant, which grants the unit Furious. Though they lack any boosts like the captain, they give plenty to the battle. *'''Bounty Hunter:''' The bounty hunter comes equipped with a pistol and is able to equip a second - a good boost. Of course, you can also grab a different melee weapon if you feel so inclined but you'll have to contend with a 5+ defense. Their special rule is Accusation, which lets them mark a single enemy model - this grants both Deadly 3 and Sniper against their chosen enemy. Ideally, this is what you pick to nail enemy heroes and monsters but only as long as you know you can take them on. *'''Engineer:''' Another hero capable of wielding guns, though they're lacking in protection. Their special rule is Ballistic Master, which makes a friendly Artillery unit within 12" add +1 to their next shot. Aside from the horse, you can also buy a robot horse, upping the horse's Impact value to Impact 3. **Shooting: Aside from the pistol, rifle and bow, the engineer gains a few other guns. The gatling pistol and rifle make give A3 to their baseline counterparts. The grenade launcher (18" A1 AP 3 Blast 3) and pigeon bombs (24" A1 P 1 Blast 3 Indirect) give you some coverage, though the latter isn't so useful if you plan to be mobile. *'''Wizard:''' Pretty much a naked man who slings spells. They absolutely should not be in combat. At all. If you buy the horse, you should be using it to get them away from the heat.
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