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==Tribes== Each SoB army belongs to a tribe, dependant on your choice of general. ===Stomper Tribes=== '''General''': Warstomper *'''Getting Stuck In''': All {{AOSKeyword|MANCRUSHER GARGANT}}s attacks get +1 damage against units of 10-19 models, or +2 against 20+ *'''Big Shouts:''' After your general issues a command to a friendly Mancrusher Gargant unit they may issue the same command again to any number of other friendly Mancrusher units without any further command points being spent. *'''Grab Those Rocks and Chuck Em!:'''Command Ability. Can only be issued to a Mancrusher unit. Issue at start of shooting phase, unit adds 1 to the attack characteristic of its Throwin Rocks attacks. '''Command Traits''' # '''Inescapable Grip''': When the general uses its Hurled Body ability you can reroll both dice rolls. # '''Eager for a Fight''': Roll 3D6" for your charge and you can charge 18". Gets the big guy into combat as fast as possible. '''Artefacts of Power''' ''Warstomper Only.'' # '''Club of the First Oak''': In your hero phase you can heal 1 wound on the bearer. In addition while the bearer has 25 or more wounds allocated to them they count as having a ward of 5+. # '''Mantle of the Destroyer''': Friendly Sons of Behemat units with 12" has a Bravery characteristic of 10. ===Breaker Tribe=== '''General''': Gatebreaker *'''Fierce Loathings''': All {{AOSKeyword|Gatebreaker Mega-Gargants}} and {{AOSKeyword|Mancrusher Gargants}} get +1 to all hits against one of the following unit types. ** '''Bossy Pants and Clever Clogs''': {{AOSKeyword|HERO}} or {{AOSKeyword|WIZARD}}. ** '''Idiots with Flags''': {{AOSKeyword|TOTEM}} or any unit with command models. ** '''Wannabes''': {{AOSKeyword|monster}} or {{AOSKeyword|war machine}}. *'''Breaking Down The Houses''': {{AOSKeyword|Mancrusher Gargants}} gain the Gatebreaker’a Smash Down ability (+1 Damage on attacks against enemies on terrain or Garrisoned and ability to destroy terrain). Greatly boosts their attack power especially on boards that force the enemy to move onto the terrain. *'''Ramming Speed:''' Command Ability. Can only be issued by the general and can only be issued to a Mancrusher unit. During the charge phase that unit can charge units 18" away and roll 3d6 instead of 2d6. '''Command Traits - Unstoppable Besiegers''' #'''Extremely Bitter''': Pick an additional Fierce Loathing, but only applies to the General. Situational, unless you want that extra oomph against enemy characters and Monsters. #'''Sees Red''': When within 3" of a defensival terrain piece or a unit wholly within range of cover this model counts as being in the top braket of its damage table. Situational for the most part. '''Artefacts of Power - Legacy of Demolition''' ''Gatebreaker only.'' #'''The Great Wrecka''': Unmodified hit rolls of 6 with Fortcrusha Flail does d3 mortal wounds in addition to any other damage. #'''Kingslaughter Cowl''': Add 1 to wound rolls of that target a Hero. Overall pretty solid. ===Taker Tribe=== '''General:''' Kraken-eater *'''Get Rid of 'Em!''': For objectives, {{AOSKeyword|MEGA-GARGANTS}} add 5 to their Mighter Makes Rightier rule, {{AOSKeyword|MANCRUSHER GARGANTS}} count as 15. If you're having trouble with the objectives game, then maybe this is for you. Center a Mega on a 6" objective, and it's going to be tricky for your opponent to get 31 models into that circle. *'''More Stuff For Me Collection''': Command Ability. Only the General can issue it and the recipient must be a friendly Mancrusher Gargant unit. In the combat phase when that units attacks an enemy with an Artefact add 1 to the damage characteristic to all their melee weapons. '''Command Traits - Irascible Old Bullies''' #'''Very Acquisitive''': You get 2 artefacts instead of 1 and your general can carry 2 artefacts. Double up on your general or spread the power to a second Kraken-eater. #'''Extremely Intimidating''': Enemy units within 6" cannot recieve the Imspiring Presence or Rally commands. '''Artefacts of Power - Trophies Taken By Force''' ''Kraken-eater only.'' # '''Walloping Tentacles''': At the start of the combat phase, pick an enemy {{AOSKeyword|hero}} within 3". Roll a dice and on a 4+ it takes d3 mortal wounds and the strike-last effect applies to that hero until the end of the phase. #'''Glowy Lantern''': [[Just as planned|Your Gargant is now a Wizard.]] [[Not as planned|its technically not a true wizard]], in you hero phase you can attempt to cast 1 spell that summons an endless spell in the same manner as a wizard. When you do so the range of the spell is doubled. ===Smasher Tribe=== '''General:''' Beast-Smaser *'''Bone-Crunching Strikes''': When a friendly Mancruser Gargant unit fights if it is within 3" of an enemy Monster you can say it will make a Bone-crushing strike. Until the end of the phase its Massive Club counts as only having 1 attack and cannot be modified. However it counts as having a damage characteristic of 4d6. All club attacks must target a monster. Basically giving the baby gargants the Beast Smashers big attack. *'''Don't Let A Few Cuts Stop Yer!''': Command Ability. Can only be given by general and only received by a Mancrusher unit. That unit fights at the top bracket in the combat phase. In addition if a Mancrusher Gargant in the unit is slain and has not fought yet it may do so before being removed. '''Command Traits ''' #'''Sees Green''': Big guy channels Gorkamorka. Once per battle at the start of any phase the general counts as having a ward of 4+ againt mortal wounds only. #'''Extremely Intimidating''': Whenever this general kills a monster roll a number dice equal to its wounds characteristic, for every 5+ heal 1 wound. '''Artefacts of Power ''' ''Beast-Smasher only.'' #'''The Shatterer''': If the unmodified wound roll for an attack with this units Menhir Club that targets a Hero, Monster or War Machine is 6 that units armour counts as shattered. Ignore positive modifiers to save rolls for attacks that target that unit for the rest of the battle. #'''Mantle of Tusks and Horns''': Once per battle at the start of the combat phase add 1 to hit rolls for melee weapons by all freindly Sons of Behemat units on the table.
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