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===Artefacts=== *'''1. The Armor of Meteoric Iron:''' This returning piece of armor adds 1 to save rolls to the model. While it doesn't protect against mortal wounds, sticking this bad boy on a Freeguild General with a Shield can make your enemy have a tough time wounding without high Rending weapons. *'''2. Blade of the Realms:''' Pick one of your weapons, and if you roll a 6 or more for your weapon, the target suffers a mortal wound, IN ADDITION to any other damage that the attack inflicts. *'''3. Luckstone:''' Re-roll one failed hit, wound or save roll for the model EACH PLAYER turn (not Battle Round). Useful on an Indomitable General so he can reroll his first failed 2+ each turn. *'''4. The Broken Shackle:''' The unit wearing these broken ass boots may retreat or charge as if they could fly, AND can retreat and charge in the same turn. Most useful on a Griffon General, as it'd allow you to charge into, and subsequently hop over any tarpit lines to get at the juicy backfield units. *'''5. Writ of Dominion:''' Plant your feet in the ground, roll out a piece of paper, and declare that everything Chaos owns is yours now; you add 1 to the wound rolls made for friendly FREE PEOPLES units that are wholly within 12" of the person who has this artefact. Combo with Hold The Line! on a unit of 30 Crossbows and you will mulch anything short of the gods themselves in a single turn. *'''6. Flag of the Conquerors:''' Add 1 to the Bravery of FREE PEOPLES units wholly within 12" of the model holding this glorious flag. Also, it lets you re-roll charges for units that are supporting another unit in their Great Company.
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